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Module: tree-node
Parent Module: tree

Represents a tree node in a Tree data structure.

Constructor

Tree.Node

(
  • tree
  • [config]
)

Parameters:

  • tree Tree

    Tree instance with which this node should be associated.

  • [config] Object optional

    Configuration hash for this node.

    • [canHaveChildren=false] Boolean optional

      Whether or not this node can contain child nodes. Will be automatically set to true if not specified and config.children contains one or more children.

    • [children] Tree.Node[] optional

      Array of Tree.Node instances for child nodes of this node.

    • [data] Object optional

      Implementation-specific data related to this node. You may add arbitrary properties to this hash for your own use.

    • [id] String optional

      Unique id for this node. This id must be unique among all tree nodes on the entire page, and will also be used as this node's DOM id when it's rendered by a TreeView. A unique id will be automatically generated unless you specify a custom value.

    • [state] Object optional

      State hash for this node. You may add arbitrary state properties to this hash for your own use. See the docs for Tree.Node's state property for details on state values used internally by Tree.Node.

Methods

append

(
  • node
  • [options]
)
Tree.Node | Tree.Node[]

Appends the given tree node or array of nodes to the end of this node's children.

Parameters:

  • node Object | Object | Tree.Node | Tree.Node[]

    Child node, node config object, array of child nodes, or array of node config objects to append to the given parent. Node config objects will automatically be converted into node instances.

  • [options] Object optional

    Options.

    • [silent=false] Boolean optional

      If true, the add event will be suppressed.

Returns:

Tree.Node | Tree.Node[]:

Node or array of nodes that were appended.

depth

() Number

Defined in yui3/src/tree/js/tree-node.js:195

Available since 3.11.0

Returns this node's depth.

The root node of a tree always has a depth of 0. A child of the root has a depth of 1, a child of that child will have a depth of 2, and so on.

Returns:

Number:

This node's depth.

empty

(
  • [options]
)
Tree.Node[]

Removes all children from this node. The removed children will still be reusable unless the destroy option is truthy.

Parameters:

  • [options] Object optional

    Options.

    • [destroy=false] Boolean optional

      If true, the children will also be destroyed, which makes them available for garbage collection and means they can't be reused.

    • [silent=false] Boolean optional

      If true, remove events will be suppressed.

    • [src] String optional

      Source of the change, to be passed along to the event facade of the resulting event. This can be used to distinguish between changes triggered by a user and changes triggered programmatically, for example.

Returns:

Tree.Node[]:

Array of removed child nodes.

find

(
  • [options]
  • callback
  • [thisObj]
)
Tree.Node | Null

Performs a depth-first traversal of this node, passing it and each of its descendants to the specified callback, and returning the first node for which the callback returns a truthy value.

Traversal will stop as soon as a truthy value is returned from the callback.

See Tree#traverseNode() for more details on how depth-first traversal works.

Parameters:

  • [options] Object optional

    Options.

    • [depth] Number optional

      Depth limit. If specified, descendants will only be traversed to this depth before backtracking and moving on.

  • callback Function

    Callback function to call with the traversed node and each of its descendants. If this function returns a truthy value, traversal will be stopped and the current node will be returned.

  • [thisObj] Object optional

    this object to use when executing callback.

Returns:

Tree.Node | Null:

Returns the first node for which the callback returns a truthy value, or null if the callback never returns a truthy value.

hasChildren

() Boolean

Returns true if this node has one or more child nodes.

Returns:

Boolean:

true if this node has one or more child nodes, false otherwise.

index

() Number

Returns the numerical index of this node within its parent node, or -1 if this node doesn't have a parent node.

Returns:

Number:

Index of this node within its parent node, or -1 if this node doesn't have a parent node.

indexOf

(
  • node
)
Number

Returns the numerical index of the given child node, or -1 if the node is not a child of this node.

Parameters:

Returns:

Number:

Index of the child, or -1 if the node is not a child of this node.

insert

(
  • node
  • [options]
)
Tree.Node[]

Inserts a node or array of nodes at the specified index under this node, or appends them to this node if no index is specified.

If a node being inserted is from another tree, it and all its children will be removed from that tree and moved to this one.

Parameters:

  • node Object | Object | Tree.Node | Tree.Node[]

    Child node, node config object, array of child nodes, or array of node config objects to insert under the given parent. Node config objects will automatically be converted into node instances.

  • [options] Object optional

    Options.

    • [index] Number optional

      Index at which to insert the child node. If not specified, the node will be appended as the last child of the parent.

    • [silent=false] Boolean optional

      If true, the add event will be suppressed.

    • [src='insert'] String optional

      Source of the change, to be passed along to the event facade of the resulting event. This can be used to distinguish between changes triggered by a user and changes triggered programmatically, for example.

Returns:

Tree.Node[]:

Node or array of nodes that were inserted.

isInTree

() Boolean

Returns true if this node has been inserted into a tree, false if it is merely associated with a tree and has not yet been inserted.

Returns:

Boolean:

true if this node has been inserted into a tree, false otherwise.

isRoot

() Boolean

Returns true if this node is the root of the tree.

Returns:

Boolean:

true if this node is the root of the tree, false otherwise.

next

() Tree.Node

Returns this node's next sibling, or undefined if this node is the last child.

Returns:

Tree.Node:

This node's next sibling, or undefined if this node is the last child.

prepend

(
  • node
  • [options]
)
Tree.Node | Tree.Node[]

Prepends a node or array of nodes at the beginning of this node's children.

If a node being prepended is from another tree, it and all its children will be removed from that tree and moved to this one.

Parameters:

  • node Object | Object | Tree.Node | Tree.Node[]

    Child node, node config object, array of child nodes, or array of node config objects to prepend to this node. Node config objects will automatically be converted into node instances.

  • [options] Object optional

    Options.

    • [silent=false] Boolean optional

      If true, the add event will be suppressed.

Returns:

Tree.Node | Tree.Node[]:

Node or array of nodes that were prepended.

previous

() Tree.Node

Returns this node's previous sibling, or undefined if this node is the first child

Returns:

Tree.Node:

This node's previous sibling, or undefined if this node is the first child.

remove

(
  • [options]
)
chainable

Removes this node from its parent node.

Parameters:

  • [options] Object optional

    Options.

    • [destroy=false] Boolean optional

      If true, this node and all its children will also be destroyed, which makes them available for garbage collection and means they can't be reused.

    • [silent=false] Boolean optional

      If true, the remove event will be suppressed.

    • [src] String optional

      Source of the change, to be passed along to the event facade of the resulting event. This can be used to distinguish between changes triggered by a user and changes triggered programmatically, for example.

size

() Number

Returns the total number of nodes contained within this node, including all descendants of this node's children.

Returns:

Number:

Total number of nodes contained within this node, including all descendants.

toJSON

() Object

Serializes this node to an object suitable for use in JSON.

Returns:

Object:

Serialized node object.

traverse

(
  • [options]
  • callback
  • [thisObj]
)
Mixed

Performs a depth-first traversal of this node, passing it and each of its descendants to the specified callback.

If the callback function returns Tree.STOP_TRAVERSAL, traversal will be stopped immediately. Otherwise, it will continue until the deepest descendant of node has been traversed, or until each branch has been traversed to the optional maximum depth limit.

Since traversal is depth-first, that means nodes are traversed like this:

        1
                                                      / | \
                                                     2  8  9
                                                    / \     \
                                                   3   7    10
                                                 / | \      / \
                                                4  5  6    11 12

Parameters:

  • [options] Object optional

    Options.

    • [depth] Number optional

      Depth limit. If specified, descendants will only be traversed to this depth before backtracking and moving on.

  • callback Function

    Callback function to call with the traversed node and each of its descendants.

  • [thisObj] Object optional

    this object to use when executing callback.

Returns:

Mixed:

Returns Tree.STOP_TRAVERSAL if traversal was stopped; otherwise returns undefined.

Properties

_indexMap

Object protected

Mapping of child node ids to indices.

_isIndexStale

Boolean protected

Flag indicating whether the _indexMap is stale and needs to be rebuilt.

Default: true

_isYUITreeNode

Boolean protected

Simple way to type-check that this is an instance of Tree.Node.

Default: true

_serializable

String protected

Array of property names on this node that should be serialized to JSON when toJSON() is called.

Note that the children property is a special case that is managed separately.

canHaveChildren

Boolean

Whether or not this node can contain child nodes.

This value is falsy by default unless child nodes are added at instantiation time, in which case it will be automatically set to true. You can also manually set it to true to indicate that a node can have children even though it might not currently have any children.

Note that regardless of the value of this property, appending, prepending, or inserting a node into this node will cause canHaveChildren to be set to true automatically.

children

Tree.Node[]

Child nodes contained within this node.

Default: []

data

Object

Arbitrary serializable data related to this node.

Use this property to store any data that should accompany this node when it is serialized to JSON.

Default: {}

id

String

Unique id for this node.

parent

Tree.Node

Parent node of this node, or undefined if this is an unattached node or the root node.

state

Object

Current state of this node.

Use this property to store state-specific info -- such as whether this node is "open", "selected", or any other arbitrary state -- that should accompany this node when it is serialized to JSON.

tree

Tree

The Tree instance with which this node is associated.