/**
The `base-observable` submodule adds observability to Base's lifecycle and
attributes, and also make it an `EventTarget`.
@module base
@submodule base-observable
**/
var L = Y.Lang,
DESTROY = "destroy",
INIT = "init",
BUBBLETARGETS = "bubbleTargets",
_BUBBLETARGETS = "_bubbleTargets",
AttributeObservable = Y.AttributeObservable,
BaseCore = Y.BaseCore;
/**
Provides an augmentable implementation of lifecycle and attribute events for
`BaseCore`.
@class BaseObservable
@extensionfor BaseCore
@uses AttributeObservable
@uses EventTarget
@since 3.8.0
**/
function BaseObservable() {}
BaseObservable._ATTR_CFG = AttributeObservable._ATTR_CFG.concat();
BaseObservable._NON_ATTRS_CFG = ["on", "after", "bubbleTargets"];
BaseObservable.prototype = {
/**
* Initializes Attribute
*
* @method _initAttribute
* @private
*/
_initAttribute: function() {
BaseCore.prototype._initAttribute.apply(this, arguments);
AttributeObservable.call(this);
this._eventPrefix = this.constructor.EVENT_PREFIX || this.constructor.NAME;
this._yuievt.config.prefix = this._eventPrefix;
},
/**
* Init lifecycle method, invoked during construction.
* Fires the init event prior to setting up attributes and
* invoking initializers for the class hierarchy.
*
* @method init
* @chainable
* @param {Object} config Object with configuration property name/value pairs
* @return {Base} A reference to this object
*/
init: function(config) {
/**
* <p>
* Lifecycle event for the init phase, fired prior to initialization.
* Invoking the preventDefault() method on the event object provided
* to subscribers will prevent initialization from occuring.
* </p>
* <p>
* Subscribers to the "after" momemt of this event, will be notified
* after initialization of the object is complete (and therefore
* cannot prevent initialization).
* </p>
*
* @event init
* @preventable _defInitFn
* @param {EventFacade} e Event object, with a cfg property which
* refers to the configuration object passed to the constructor.
*/
// PERF: Using lower level _publish() for
// critical path performance
var type = this._getFullType(INIT),
e = this._publish(type);
e.emitFacade = true;
e.fireOnce = true;
e.defaultTargetOnly = true;
e.defaultFn = this._defInitFn;
this._preInitEventCfg(config);
if (e._hasPotentialSubscribers()) {
this.fire(type, {cfg: config});
} else {
this._baseInit(config);
// HACK. Major hack actually. But really fast for no-listeners.
// Since it's fireOnce, subscribers may come along later, so since we're
// bypassing the event stack the first time, we need to tell the published
// event that it's been "fired". Could extract it into a CE method?
e.fired = true;
e.firedWith = [{cfg:config}];
}
return this;
},
/**
* Handles the special on, after and target properties which allow the user to
* easily configure on and after listeners as well as bubble targets during
* construction, prior to init.
*
* @private
* @method _preInitEventCfg
* @param {Object} config The user configuration object
*/
_preInitEventCfg : function(config) {
if (config) {
if (config.on) {
this.on(config.on);
}
if (config.after) {
this.after(config.after);
}
}
var i, l, target,
userTargets = (config && BUBBLETARGETS in config);
if (userTargets || _BUBBLETARGETS in this) {
target = userTargets ? (config && config.bubbleTargets) : this._bubbleTargets;
if (L.isArray(target)) {
for (i = 0, l = target.length; i < l; i++) {
this.addTarget(target[i]);
}
} else if (target) {
this.addTarget(target);
}
}
},
/**
* <p>
* Destroy lifecycle method. Fires the destroy
* event, prior to invoking destructors for the
* class hierarchy.
* </p>
* <p>
* Subscribers to the destroy
* event can invoke preventDefault on the event object, to prevent destruction
* from proceeding.
* </p>
* @method destroy
* @return {Base} A reference to this object
* @chainable
*/
destroy: function() {
Y.log('destroy called', 'life', 'base');
/**
* <p>
* Lifecycle event for the destroy phase,
* fired prior to destruction. Invoking the preventDefault
* method on the event object provided to subscribers will
* prevent destruction from proceeding.
* </p>
* <p>
* Subscribers to the "after" moment of this event, will be notified
* after destruction is complete (and as a result cannot prevent
* destruction).
* </p>
* @event destroy
* @preventable _defDestroyFn
* @param {EventFacade} e Event object
*/
this.publish(DESTROY, {
fireOnce:true,
defaultTargetOnly:true,
defaultFn: this._defDestroyFn
});
this.fire(DESTROY);
this.detachAll();
return this;
},
/**
* Default init event handler
*
* @method _defInitFn
* @param {EventFacade} e Event object, with a cfg property which
* refers to the configuration object passed to the constructor.
* @protected
*/
_defInitFn : function(e) {
this._baseInit(e.cfg);
},
/**
* Default destroy event handler
*
* @method _defDestroyFn
* @param {EventFacade} e Event object
* @protected
*/
_defDestroyFn : function(e) {
this._baseDestroy(e.cfg);
}
};
Y.mix(BaseObservable, AttributeObservable, false, null, 1);
Y.BaseObservable = BaseObservable;