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                                /**
                                 * The Drag & Drop Utility allows you to create a draggable interface efficiently,
                                 * buffering you from browser-level abnormalities and enabling you to focus on the interesting
                                 * logic surrounding your particular implementation. This component enables you to create a
                                 * variety of standard draggable objects with just a few lines of code and then,
                                 * using its extensive API, add your own specific implementation logic.
                                 * @module dd
                                 * @main dd
                                 * @submodule dd-constrain
                                 */
                                /**
                                 * Plugin for the dd-drag module to add the constraining methods to it.
                                 * It supports constraining to a node or viewport. It supports tick based moves and XY axis constraints.
                                 * @class DDConstrained
                                 * @extends Base
                                 * @constructor
                                 * @namespace Plugin
                                 */
                            
                                var DRAG_NODE = 'dragNode',
                                    OFFSET_HEIGHT = 'offsetHeight',
                                    OFFSET_WIDTH = 'offsetWidth',
                                    HOST = 'host',
                                    TICK_X_ARRAY = 'tickXArray',
                                    TICK_Y_ARRAY = 'tickYArray',
                                    DDM = Y.DD.DDM,
                                    TOP = 'top',
                                    RIGHT = 'right',
                                    BOTTOM = 'bottom',
                                    LEFT = 'left',
                                    VIEW = 'view',
                                    proto = null,
                            
                                    /**
                                    * Fires when this node is aligned with the tickX value.
                                    * @event drag:tickAlignX
                                    * @param {EventFacade} event An Event Facade object
                                    * @type {CustomEvent}
                                    */
                                    EV_TICK_ALIGN_X = 'drag:tickAlignX',
                            
                                    /**
                                    * Fires when this node is aligned with the tickY value.
                                    * @event drag:tickAlignY
                                    * @param {EventFacade} event An Event Facade object
                                    * @type {CustomEvent}
                                    */
                                    EV_TICK_ALIGN_Y = 'drag:tickAlignY',
                            
                                    C = function() {
                                        this._lazyAddAttrs = false;
                                        C.superclass.constructor.apply(this, arguments);
                                    };
                            
                                C.NAME = 'ddConstrained';
                                /**
                                * The Constrained instance will be placed on the Drag instance under the con namespace.
                                * @property NS
                                * @default con
                                * @readonly
                                * @protected
                                * @static
                                * @type {String}
                                */
                                C.NS = 'con';
                            
                                C.ATTRS = {
                                    host: {
                                    },
                                    /**
                                    * Stick the drag movement to the X-Axis. Default: false
                                    * @attribute stickX
                                    * @type Boolean
                                    */
                                    stickX: {
                                        value: false
                                    },
                                    /**
                                    * Stick the drag movement to the Y-Axis
                                    * @type Boolean
                                    * @attribute stickY
                                    */
                                    stickY: {
                                        value: false
                                    },
                                    /**
                                    * The X tick offset the drag node should snap to on each drag move. False for no ticks. Default: false
                                    * @type Number/false
                                    * @attribute tickX
                                    */
                                    tickX: {
                                        value: false
                                    },
                                    /**
                                    * The Y tick offset the drag node should snap to on each drag move. False for no ticks. Default: false
                                    * @type Number/false
                                    * @attribute tickY
                                    */
                                    tickY: {
                                        value: false
                                    },
                                    /**
                                    * An array of page coordinates to use as X ticks for drag movement.
                                    * @type Array
                                    * @attribute tickXArray
                                    */
                                    tickXArray: {
                                        value: false
                                    },
                                    /**
                                    * An array of page coordinates to use as Y ticks for drag movement.
                                    * @type Array
                                    * @attribute tickYArray
                                    */
                                    tickYArray: {
                                        value: false
                                    },
                                    /**
                                    * CSS style string for the gutter of a region (supports negative values): '5 0'
                                    * (sets top and bottom to 5px, left and right to 0px), '1 2 3 4' (top 1px, right 2px, bottom 3px, left 4px)
                                    * @attribute gutter
                                    * @type String
                                    */
                                    gutter: {
                                        value: '0',
                                        setter: function(gutter) {
                                            return Y.DD.DDM.cssSizestoObject(gutter);
                                        }
                                    },
                                    /**
                                    * Will attempt to constrain the drag node to the boundaries. Arguments:<br>
                                    * 'view': Contrain to Viewport<br>
                                    * '#selector_string': Constrain to this node<br>
                                    * '{Region Object}': An Object Literal containing a valid region (top, right, bottom, left) of page positions
                                    * @attribute constrain
                                    * @type {String/Object/Node}
                                    */
                                    constrain: {
                                        value: VIEW,
                                        setter: function(con) {
                                            var node = Y.one(con);
                                            if (node) {
                                                con = node;
                                            }
                                            return con;
                                        }
                                    },
                                    /**
                                    * An Object Literal containing a valid region (top, right, bottom, left) of page positions to constrain the drag node to.
                                    * @deprecated
                                    * @attribute constrain2region
                                    * @type Object
                                    */
                                    constrain2region: {
                                        setter: function(r) {
                                            return this.set('constrain', r);
                                        }
                                    },
                                    /**
                                    * Will attempt to constrain the drag node to the boundaries of this node.
                                    * @deprecated
                                    * @attribute constrain2node
                                    * @type Object
                                    */
                                    constrain2node: {
                                        setter: function(n) {
                                            return this.set('constrain', Y.one(n));
                                        }
                                    },
                                    /**
                                    * Will attempt to constrain the drag node to the boundaries of the viewport region.
                                    * @deprecated
                                    * @attribute constrain2view
                                    * @type Object
                                    */
                                    constrain2view: {
                                        setter: function() {
                                            return this.set('constrain', VIEW);
                                        }
                                    },
                                    /**
                                    * Should the region be cached for performace. Default: true
                                    * @attribute cacheRegion
                                    * @type Boolean
                                    */
                                    cacheRegion: {
                                        value: true
                                    }
                                };
                            
                                proto = {
                                    _lastTickXFired: null,
                                    _lastTickYFired: null,
                            
                                    initializer: function() {
                                        this._createEvents();
                            
                                        this._eventHandles = [
                                            this.get(HOST).on('drag:end', Y.bind(this._handleEnd, this)),
                                            this.get(HOST).on('drag:start', Y.bind(this._handleStart, this)),
                                            this.get(HOST).after('drag:align', Y.bind(this.align, this)),
                                            this.get(HOST).after('drag:drag', Y.bind(this.drag, this))
                                        ];
                                    },
                                    destructor: function() {
                                        Y.Array.each(
                                            this._eventHandles,
                                            function(handle) {
                                                handle.detach();
                                            }
                                        );
                            
                                        this._eventHandles.length = 0;
                                    },
                                    /**
                                    * This method creates all the events for this Event Target and publishes them so we get Event Bubbling.
                                    * @private
                                    * @method _createEvents
                                    */
                                    _createEvents: function() {
                                        var ev = [
                                            EV_TICK_ALIGN_X,
                                            EV_TICK_ALIGN_Y
                                        ];
                            
                                        Y.Array.each(ev, function(v) {
                                            this.publish(v, {
                                                type: v,
                                                emitFacade: true,
                                                bubbles: true,
                                                queuable: false,
                                                prefix: 'drag'
                                            });
                                        }, this);
                                    },
                                    /**
                                    * Fires on drag:end
                                    * @private
                                    * @method _handleEnd
                                    */
                                    _handleEnd: function() {
                                        this._lastTickYFired = null;
                                        this._lastTickXFired = null;
                                    },
                                    /**
                                    * Fires on drag:start and clears the _regionCache
                                    * @private
                                    * @method _handleStart
                                    */
                                    _handleStart: function() {
                                        this.resetCache();
                                    },
                                    /**
                                    * Store a cache of the region that we are constraining to
                                    * @private
                                    * @property _regionCache
                                    * @type Object
                                    */
                                    _regionCache: null,
                                    /**
                                    * Get's the region and caches it, called from window.resize and when the cache is null
                                    * @private
                                    * @method _cacheRegion
                                    */
                                    _cacheRegion: function() {
                                        this._regionCache = this.get('constrain').get('region');
                                    },
                                    /**
                                    * Reset the internal region cache.
                                    * @method resetCache
                                    */
                                    resetCache: function() {
                                        this._regionCache = null;
                                    },
                                    /**
                                    * Standardizes the 'constraint' attribute
                                    * @private
                                    * @method _getConstraint
                                    */
                                    _getConstraint: function() {
                                        var con = this.get('constrain'),
                                            g = this.get('gutter'),
                                            region;
                            
                                        if (con) {
                                            if (con instanceof Y.Node) {
                                                if (!this._regionCache) {
                                                    this._eventHandles.push(Y.on('resize', Y.bind(this._cacheRegion, this), Y.config.win));
                                                    this._cacheRegion();
                                                }
                                                region = Y.clone(this._regionCache);
                                                if (!this.get('cacheRegion')) {
                                                    this.resetCache();
                                                }
                                            } else if (Y.Lang.isObject(con)) {
                                                region = Y.clone(con);
                                            }
                                        }
                                        if (!con || !region) {
                                            con = VIEW;
                                        }
                                        if (con === VIEW) {
                                            region = this.get(HOST).get(DRAG_NODE).get('viewportRegion');
                                        }
                            
                                        Y.Object.each(g, function(i, n) {
                                            if ((n === RIGHT) || (n === BOTTOM)) {
                                                region[n] -= i;
                                            } else {
                                                region[n] += i;
                                            }
                                        });
                                        return region;
                                    },
                            
                                    /**
                                    * Get the active region: viewport, node, custom region
                                    * @method getRegion
                                    * @param {Boolean} inc Include the node's height and width
                                    * @return {Object} The active region.
                                    */
                                    getRegion: function(inc) {
                                        var r = {}, oh = null, ow = null,
                                            host = this.get(HOST);
                            
                                        r = this._getConstraint();
                            
                                        if (inc) {
                                            oh = host.get(DRAG_NODE).get(OFFSET_HEIGHT);
                                            ow = host.get(DRAG_NODE).get(OFFSET_WIDTH);
                                            r[RIGHT] = r[RIGHT] - ow;
                                            r[BOTTOM] = r[BOTTOM] - oh;
                                        }
                                        return r;
                                    },
                                    /**
                                    * Check if xy is inside a given region, if not change to it be inside.
                                    * @private
                                    * @method _checkRegion
                                    * @param {Array} _xy The XY to check if it's in the current region, if it isn't
                                    * inside the region, it will reset the xy array to be inside the region.
                                    * @return {Array} The new XY that is inside the region
                                    */
                                    _checkRegion: function(_xy) {
                                        var oxy = _xy,
                                            r = this.getRegion(),
                                            host = this.get(HOST),
                                            oh = host.get(DRAG_NODE).get(OFFSET_HEIGHT),
                                            ow = host.get(DRAG_NODE).get(OFFSET_WIDTH);
                            
                                            if (oxy[1] > (r[BOTTOM] - oh)) {
                                                _xy[1] = (r[BOTTOM] - oh);
                                            }
                                            if (r[TOP] > oxy[1]) {
                                                _xy[1] = r[TOP];
                            
                                            }
                                            if (oxy[0] > (r[RIGHT] - ow)) {
                                                _xy[0] = (r[RIGHT] - ow);
                                            }
                                            if (r[LEFT] > oxy[0]) {
                                                _xy[0] = r[LEFT];
                                            }
                            
                                        return _xy;
                                    },
                                    /**
                                    * Checks if the XY passed or the dragNode is inside the active region.
                                    * @method inRegion
                                    * @param {Array} xy Optional XY to check, if not supplied this.get('dragNode').getXY() is used.
                                    * @return {Boolean} True if the XY is inside the region, false otherwise.
                                    */
                                    inRegion: function(xy) {
                                        xy = xy || this.get(HOST).get(DRAG_NODE).getXY();
                            
                                        var _xy = this._checkRegion([xy[0], xy[1]]),
                                            inside = false;
                                            if ((xy[0] === _xy[0]) && (xy[1] === _xy[1])) {
                                                inside = true;
                                            }
                                        return inside;
                                    },
                                    /**
                                    * Modifies the Drag.actXY method from the after drag:align event. This is where the constraining happens.
                                    * @method align
                                    */
                                    align: function() {
                                        var host = this.get(HOST),
                                            _xy = [host.actXY[0], host.actXY[1]],
                                            r = this.getRegion(true);
                            
                                        if (this.get('stickX')) {
                                            _xy[1] = (host.startXY[1] - host.deltaXY[1]);
                                        }
                                        if (this.get('stickY')) {
                                            _xy[0] = (host.startXY[0] - host.deltaXY[0]);
                                        }
                            
                                        if (r) {
                                            _xy = this._checkRegion(_xy);
                                        }
                            
                                        _xy = this._checkTicks(_xy, r);
                            
                                        host.actXY = _xy;
                                    },
                                    /**
                                    * Fires after drag:drag. Handle the tickX and tickX align events.
                                    * @method drag
                                    */
                                    drag: function() {
                                        var host = this.get(HOST),
                                            xt = this.get('tickX'),
                                            yt = this.get('tickY'),
                                            _xy = [host.actXY[0], host.actXY[1]];
                            
                                        if ((Y.Lang.isNumber(xt) || this.get(TICK_X_ARRAY)) && (this._lastTickXFired !== _xy[0])) {
                                            this._tickAlignX();
                                            this._lastTickXFired = _xy[0];
                                        }
                            
                                        if ((Y.Lang.isNumber(yt) || this.get(TICK_Y_ARRAY)) && (this._lastTickYFired !== _xy[1])) {
                                            this._tickAlignY();
                                            this._lastTickYFired = _xy[1];
                                        }
                                    },
                                    /**
                                    * This method delegates the proper helper method for tick calculations
                                    * @private
                                    * @method _checkTicks
                                    * @param {Array} xy The XY coords for the Drag
                                    * @param {Object} r The optional region that we are bound to.
                                    * @return {Array} The calced XY coords
                                    */
                                    _checkTicks: function(xy, r) {
                                        var host = this.get(HOST),
                                            lx = (host.startXY[0] - host.deltaXY[0]),
                                            ly = (host.startXY[1] - host.deltaXY[1]),
                                            xt = this.get('tickX'),
                                            yt = this.get('tickY');
                                            if (xt && !this.get(TICK_X_ARRAY)) {
                                                xy[0] = DDM._calcTicks(xy[0], lx, xt, r[LEFT], r[RIGHT]);
                                            }
                                            if (yt && !this.get(TICK_Y_ARRAY)) {
                                                xy[1] = DDM._calcTicks(xy[1], ly, yt, r[TOP], r[BOTTOM]);
                                            }
                                            if (this.get(TICK_X_ARRAY)) {
                                                xy[0] = DDM._calcTickArray(xy[0], this.get(TICK_X_ARRAY), r[LEFT], r[RIGHT]);
                                            }
                                            if (this.get(TICK_Y_ARRAY)) {
                                                xy[1] = DDM._calcTickArray(xy[1], this.get(TICK_Y_ARRAY), r[TOP], r[BOTTOM]);
                                            }
                            
                                        return xy;
                                    },
                                    /**
                                    * Fires when the actXY[0] reach a new value respecting the tickX gap.
                                    * @private
                                    * @method _tickAlignX
                                    */
                                    _tickAlignX: function() {
                                        this.fire(EV_TICK_ALIGN_X);
                                    },
                                    /**
                                    * Fires when the actXY[1] reach a new value respecting the tickY gap.
                                    * @private
                                    * @method _tickAlignY
                                    */
                                    _tickAlignY: function() {
                                        this.fire(EV_TICK_ALIGN_Y);
                                    }
                                };
                            
                                Y.namespace('Plugin');
                                Y.extend(C, Y.Base, proto);
                                Y.Plugin.DDConstrained = C;
                            
                                Y.mix(DDM, {
                                    /**
                                    * Helper method to calculate the tick offsets for a given position
                                    * @for DDM
                                    * @namespace DD
                                    * @private
                                    * @method _calcTicks
                                    * @param {Number} pos The current X or Y position
                                    * @param {Number} start The start X or Y position
                                    * @param {Number} tick The X or Y tick increment
                                    * @param {Number} off1 The min offset that we can't pass (region)
                                    * @param {Number} off2 The max offset that we can't pass (region)
                                    * @return {Number} The new position based on the tick calculation
                                    */
                                    _calcTicks: function(pos, start, tick, off1, off2) {
                                        var ix = ((pos - start) / tick),
                                            min = Math.floor(ix),
                                            max = Math.ceil(ix);
                                            if ((min !== 0) || (max !== 0)) {
                                                if ((ix >= min) && (ix <= max)) {
                                                    pos = (start + (tick * min));
                                                    if (off1 && off2) {
                                                        if (pos < off1) {
                                                            pos = (start + (tick * (min + 1)));
                                                        }
                                                        if (pos > off2) {
                                                            pos = (start + (tick * (min - 1)));
                                                        }
                                                    }
                                                }
                                            }
                                            return pos;
                                    },
                                    /**
                                    * This method is used with the tickXArray and tickYArray config options
                                    * @for DDM
                                    * @namespace DD
                                    * @private
                                    * @method _calcTickArray
                                    * @param {Number} pos The current X or Y position
                                    * @param {Number} ticks The array containing our custom tick positions.
                                    * @param {Number} off1 The min offset that we can't pass (region)
                                    * @param {Number} off2 The max offset that we can't pass (region)
                                    * @return The tick position
                                    */
                                    _calcTickArray: function(pos, ticks, off1, off2) {
                                        var i = 0, len = ticks.length, next = 0,
                                            diff1, diff2, ret;
                            
                                        if (!ticks || (ticks.length === 0)) {
                                            return pos;
                                        }
                                        if (ticks[0] >= pos) {
                                            return ticks[0];
                                        }
                            
                                        for (i = 0; i < len; i++) {
                                            next = (i + 1);
                                            if (ticks[next] && ticks[next] >= pos) {
                                                diff1 = pos - ticks[i];
                                                diff2 = ticks[next] - pos;
                                                ret = (diff2 > diff1) ? ticks[i] : ticks[next];
                                                if (off1 && off2) {
                                                    if (ret > off2) {
                                                        if (ticks[i]) {
                                                            ret = ticks[i];
                                                        } else {
                                                            ret = ticks[len - 1];
                                                        }
                                                    }
                                                }
                                                return ret;
                                            }
                            
                                        }
                                        return ticks[ticks.length - 1];
                                    }
                                });