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                            /**
                             * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the <a href="Shape.html">`Shape`</a> class.
                             * `CanvasShape` is not intended to be used directly. Instead, use the <a href="Shape.html">`Shape`</a> class.
                             * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has
                             * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Shape.html">`Shape`</a>
                             * class will point to the `CanvasShape` class.
                             *
                             * @module graphics
                             * @class CanvasShape
                             * @constructor
                             */
                            CanvasShape = function()
                            {
                                this._transforms = [];
                                this.matrix = new Y.Matrix();
                                CanvasShape.superclass.constructor.apply(this, arguments);
                            };
                            
                            CanvasShape.NAME = "shape";
                            
                            Y.extend(CanvasShape, Y.GraphicBase, Y.mix({
                                /**
                                 * Init method, invoked during construction.
                                 * Calls `initializer` method.
                                 *
                                 * @method init
                                 * @protected
                                 */
                                init: function()
                            	{
                            		this.initializer.apply(this, arguments);
                            	},
                            
                            	/**
                            	 * Initializes the shape
                            	 *
                            	 * @private
                            	 * @method _initialize
                            	 */
                            	initializer: function(cfg)
                            	{
                            		var host = this,
                                        graphic = cfg.graphic,
                                        data = this.get("data");
                                    host._initProps();
                            		host.createNode();
                            		host._xcoords = [0];
                            		host._ycoords = [0];
                                    if(graphic)
                                    {
                                        this._setGraphic(graphic);
                                    }
                                    if(data)
                                    {
                                        host._parsePathData(data);
                                    }
                            		host._updateHandler();
                            	},
                            
                                /**
                                 * Set the Graphic instance for the shape.
                                 *
                                 * @method _setGraphic
                                 * @param {Graphic | Node | HTMLElement | String} render This param is used to determine the graphic instance. If it is a
                                 * `Graphic` instance, it will be assigned to the `graphic` attribute. Otherwise, a new Graphic instance will be created
                                 * and rendered into the dom element that the render represents.
                                 * @private
                                 */
                                _setGraphic: function(render)
                                {
                                    var graphic;
                                    if(render instanceof Y.CanvasGraphic)
                                    {
                                        this._graphic = render;
                                    }
                                    else
                                    {
                                        graphic = new Y.CanvasGraphic({
                                            render: render
                                        });
                                        graphic._appendShape(this);
                                        this._graphic = graphic;
                                    }
                                },
                            
                            	/**
                            	 * Add a class name to each node.
                            	 *
                            	 * @method addClass
                            	 * @param {String} className the class name to add to the node's class attribute
                            	 */
                            	addClass: function(className)
                            	{
                            		var node = this.get("node");
                            		Y.DOM.addClass(node, className);
                            	},
                            
                            	/**
                            	 * Removes a class name from each node.
                            	 *
                            	 * @method removeClass
                            	 * @param {String} className the class name to remove from the node's class attribute
                            	 */
                            	removeClass: function(className)
                            	{
                            		var node = this.get("node");
                            		Y.DOM.removeClass(node, className);
                            	},
                            
                            	/**
                            	 * Gets the current position of the node in page coordinates.
                            	 *
                            	 * @method getXY
                            	 * @return Array The XY position of the shape.
                            	 */
                            	getXY: function()
                            	{
                            		var graphic = this.get("graphic"),
                            			parentXY = graphic.getXY(),
                            			x = this.get("x"),
                            			y = this.get("y");
                            		return [parentXY[0] + x, parentXY[1] + y];
                            	},
                            
                            	/**
                            	 * Set the position of the shape in page coordinates, regardless of how the node is positioned.
                            	 *
                            	 * @method setXY
                            	 * @param {Array} Contains X & Y values for new position (coordinates are page-based)
                            	 */
                            	setXY: function(xy)
                            	{
                            		var graphic = this.get("graphic"),
                            			parentXY = graphic.getXY(),
                            			x = xy[0] - parentXY[0],
                            			y = xy[1] - parentXY[1];
                            		this._set("x", x);
                            		this._set("y", y);
                            		this._updateNodePosition(x, y);
                            	},
                            
                            	/**
                            	 * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
                            	 *
                            	 * @method contains
                            	 * @param {CanvasShape | HTMLElement} needle The possible node or descendent
                            	 * @return Boolean Whether or not this shape is the needle or its ancestor.
                            	 */
                            	contains: function(needle)
                            	{
                            		var node = needle instanceof Y.Node ? needle._node : needle;
                                    return node === this.node;
                            	},
                            
                            	/**
                            	 * Test if the supplied node matches the supplied selector.
                            	 *
                            	 * @method test
                            	 * @param {String} selector The CSS selector to test against.
                            	 * @return Boolean Wheter or not the shape matches the selector.
                            	 */
                            	test: function(selector)
                            	{
                            		return Y.Selector.test(this.node, selector);
                            	},
                            
                            	/**
                            	 * Compares nodes to determine if they match.
                            	 * Node instances can be compared to each other and/or HTMLElements.
                            	 * @method compareTo
                            	 * @param {HTMLElement | Node} refNode The reference node to compare to the node.
                            	 * @return {Boolean} True if the nodes match, false if they do not.
                            	 */
                            	compareTo: function(refNode) {
                            		var node = this.node;
                            		return node === refNode;
                            	},
                            
                            	/**
                            	 * Value function for fill attribute
                            	 *
                            	 * @method _getDefaultFill
                            	 * @return Object
                            	 * @private
                            	 */
                            	_getDefaultFill: function() {
                            		return {
                            			type: "solid",
                            			opacity: 1,
                            			cx: 0.5,
                            			cy: 0.5,
                            			fx: 0.5,
                            			fy: 0.5,
                            			r: 0.5
                            		};
                            	},
                            
                            	/**
                            	 * Value function for stroke attribute
                            	 *
                            	 * @method _getDefaultStroke
                            	 * @return Object
                            	 * @private
                            	 */
                            	_getDefaultStroke: function()
                            	{
                            		return {
                            			weight: 1,
                            			dashstyle: "none",
                            			color: "#000",
                            			opacity: 1.0
                            		};
                            	},
                            
                            	/**
                            	 * Left edge of the path
                            	 *
                                 * @property _left
                                 * @type Number
                            	 * @private
                            	 */
                            	_left: 0,
                            
                            	/**
                            	 * Right edge of the path
                            	 *
                                 * @property _right
                                 * @type Number
                            	 * @private
                            	 */
                            	_right: 0,
                            
                            	/**
                            	 * Top edge of the path
                            	 *
                                 * @property _top
                                 * @type Number
                            	 * @private
                            	 */
                            	_top: 0,
                            
                            	/**
                            	 * Bottom edge of the path
                            	 *
                                 * @property _bottom
                                 * @type Number
                            	 * @private
                            	 */
                            	_bottom: 0,
                            
                            	/**
                            	 * Creates the dom node for the shape.
                            	 *
                                 * @method createNode
                            	 * @return HTMLElement
                            	 * @private
                            	 */
                            	createNode: function()
                            	{
                            		var host = this,
                                        node = Y.config.doc.createElement('canvas'),
                            			id = host.get("id"),
                                        concat = host._camelCaseConcat,
                                        name = host.name;
                            		host._context = node.getContext('2d');
                            		node.setAttribute("overflow", "visible");
                                    node.style.overflow = "visible";
                                    if(!host.get("visible"))
                                    {
                                        node.style.visibility = "hidden";
                                    }
                            		node.setAttribute("id", id);
                            		id = "#" + id;
                                    host.node = node;
                            		host.addClass(
                                        _getClassName(SHAPE) +
                                        " " +
                                        _getClassName(concat(IMPLEMENTATION, SHAPE)) +
                                        " " +
                                        _getClassName(name) +
                                        " " +
                                        _getClassName(concat(IMPLEMENTATION, name))
                                    );
                            	},
                            
                            	/**
                                 * Overrides default `on` method. Checks to see if its a dom interaction event. If so,
                                 * return an event attached to the `node` element. If not, return the normal functionality.
                                 *
                                 * @method on
                                 * @param {String} type event type
                                 * @param {Object} callback function
                            	 * @private
                            	 */
                            	on: function(type, fn)
                            	{
                            		if(Y.Node.DOM_EVENTS[type])
                            		{
                                        return Y.on(type, fn, "#" + this.get("id"));
                            		}
                            		return Y.on.apply(this, arguments);
                            	},
                            
                            	/**
                            	 * Adds a stroke to the shape node.
                            	 *
                            	 * @method _strokeChangeHandler
                                 * @param {Object} stroke Properties of the `stroke` attribute.
                            	 * @private
                            	 */
                            	_setStrokeProps: function(stroke)
                            	{
                            		var color,
                            			weight,
                            			opacity,
                            			linejoin,
                            			linecap,
                            			dashstyle;
                                    if(stroke)
                                    {
                                        color = stroke.color;
                                        weight = PARSE_FLOAT(stroke.weight);
                                        opacity = PARSE_FLOAT(stroke.opacity);
                                        linejoin = stroke.linejoin || "round";
                                        linecap = stroke.linecap || "butt";
                                        dashstyle = stroke.dashstyle;
                                        this._miterlimit = null;
                                        this._dashstyle = (dashstyle && Y.Lang.isArray(dashstyle) && dashstyle.length > 1) ? dashstyle : null;
                                        this._strokeWeight = weight;
                            
                                        if (IS_NUMBER(weight) && weight > 0)
                                        {
                                            this._stroke = 1;
                                        }
                                        else
                                        {
                                            this._stroke = 0;
                                        }
                                        if (IS_NUMBER(opacity)) {
                                            this._strokeStyle = this._toRGBA(color, opacity);
                                        }
                                        else
                                        {
                                            this._strokeStyle = color;
                                        }
                                        this._linecap = linecap;
                                        if(linejoin === "round" || linejoin === "bevel")
                                        {
                                            this._linejoin = linejoin;
                                        }
                                        else
                                        {
                                            linejoin = parseInt(linejoin, 10);
                                            if(IS_NUMBER(linejoin))
                                            {
                                                this._miterlimit =  Math.max(linejoin, 1);
                                                this._linejoin = "miter";
                                            }
                                        }
                                    }
                                    else
                                    {
                                        this._stroke = 0;
                                    }
                            	},
                            
                                /**
                                 * Sets the value of an attribute.
                                 *
                                 * @method set
                                 * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
                                 * be passed in to set multiple attributes at once.
                                 * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
                                 * the name param.
                                 */
                            	set: function()
                            	{
                            		var host = this;
                            		AttributeLite.prototype.set.apply(host, arguments);
                            		if(host.initialized)
                            		{
                            			host._updateHandler();
                            		}
                            	},
                            
                            	/**
                            	 * Adds a fill to the shape node.
                            	 *
                            	 * @method _setFillProps
                                 * @param {Object} fill Properties of the `fill` attribute.
                            	 * @private
                            	 */
                            	_setFillProps: function(fill)
                            	{
                            		var isNumber = IS_NUMBER,
                            			color,
                            			opacity,
                            			type;
                                    if(fill)
                                    {
                                        color = fill.color;
                                        type = fill.type;
                                        if(type === "linear" || type === "radial")
                                        {
                                            this._fillType = type;
                                        }
                                        else if(color)
                                        {
                                            opacity = fill.opacity;
                                            if (isNumber(opacity))
                                            {
                                                opacity = Math.max(0, Math.min(1, opacity));
                                                color = this._toRGBA(color, opacity);
                                            }
                                            else
                                            {
                                                color = TORGB(color);
                                            }
                            
                                            this._fillColor = color;
                                            this._fillType = 'solid';
                                        }
                                        else
                                        {
                                            this._fillColor = null;
                                        }
                                    }
                            		else
                            		{
                                        this._fillType = null;
                            			this._fillColor = null;
                            		}
                            	},
                            
                            	/**
                            	 * Specifies a 2d translation.
                            	 *
                            	 * @method translate
                            	 * @param {Number} x The value to transate on the x-axis.
                            	 * @param {Number} y The value to translate on the y-axis.
                            	 */
                            	translate: function(x, y)
                            	{
                            		this._translateX += x;
                            		this._translateY += y;
                            		this._addTransform("translate", arguments);
                            	},
                            
                            	/**
                            	 * Translates the shape along the x-axis. When translating x and y coordinates,
                            	 * use the `translate` method.
                            	 *
                            	 * @method translateX
                            	 * @param {Number} x The value to translate.
                            	 */
                            	translateX: function(x)
                                {
                                    this._translateX += x;
                                    this._addTransform("translateX", arguments);
                                },
                            
                            	/**
                            	 * Performs a translate on the y-coordinate. When translating x and y coordinates,
                            	 * use the `translate` method.
                            	 *
                            	 * @method translateY
                            	 * @param {Number} y The value to translate.
                            	 */
                            	translateY: function(y)
                                {
                                    this._translateY += y;
                                    this._addTransform("translateY", arguments);
                                },
                            
                                /**
                                 * Skews the shape around the x-axis and y-axis.
                                 *
                                 * @method skew
                                 * @param {Number} x The value to skew on the x-axis.
                                 * @param {Number} y The value to skew on the y-axis.
                                 */
                                skew: function()
                                {
                                    this._addTransform("skew", arguments);
                                },
                            
                            	/**
                            	 * Skews the shape around the x-axis.
                            	 *
                            	 * @method skewX
                            	 * @param {Number} x x-coordinate
                            	 */
                                skewX: function()
                                {
                                    this._addTransform("skewX", arguments);
                                },
                            
                            	/**
                            	 * Skews the shape around the y-axis.
                            	 *
                            	 * @method skewY
                            	 * @param {Number} y y-coordinate
                            	 */
                                skewY: function()
                                {
                                    this._addTransform("skewY", arguments);
                                },
                            
                            	/**
                            	 * Rotates the shape clockwise around it transformOrigin.
                            	 *
                            	 * @method rotate
                            	 * @param {Number} deg The degree of the rotation.
                            	 */
                                rotate: function()
                                {
                                    this._addTransform("rotate", arguments);
                                },
                            
                            	/**
                            	 * Specifies a 2d scaling operation.
                            	 *
                            	 * @method scale
                            	 * @param {Number} val
                            	 */
                                scale: function()
                                {
                                    this._addTransform("scale", arguments);
                                },
                            
                                /**
                                 * Storage for the transform attribute.
                                 *
                                 * @property _transform
                                 * @type String
                                 * @private
                                 */
                                _transform: "",
                            
                                /**
                                 * Adds a transform to the shape.
                                 *
                                 * @method _addTransform
                                 * @param {String} type The transform being applied.
                                 * @param {Array} args The arguments for the transform.
                            	 * @private
                            	 */
                            	_addTransform: function(type, args)
                            	{
                                    args = Y.Array(args);
                                    this._transform = Y_LANG.trim(this._transform + " " + type + "(" + args.join(", ") + ")");
                                    args.unshift(type);
                                    this._transforms.push(args);
                                    if(this.initialized)
                                    {
                                        this._updateTransform();
                                    }
                            	},
                            
                            	/**
                                 * Applies all transforms.
                                 *
                                 * @method _updateTransform
                            	 * @private
                            	 */
                            	_updateTransform: function()
                            	{
                            		var node = this.node,
                            			key,
                            			transform,
                            			transformOrigin = this.get("transformOrigin"),
                                        matrix = this.matrix,
                                        i,
                                        len = this._transforms.length;
                            
                                    if(this._transforms && this._transforms.length > 0)
                                    {
                                        for(i = 0; i < len; ++i)
                                        {
                                            key = this._transforms[i].shift();
                                            if(key)
                                            {
                                                matrix[key].apply(matrix, this._transforms[i]);
                                            }
                                        }
                                        transform = matrix.toCSSText();
                                    }
                            
                                    this._graphic.addToRedrawQueue(this);
                            		transformOrigin = (100 * transformOrigin[0]) + "% " + (100 * transformOrigin[1]) + "%";
                                    Y_DOM.setStyle(node, "transformOrigin", transformOrigin);
                                    if(transform)
                            		{
                                        Y_DOM.setStyle(node, "transform", transform);
                            		}
                                    this._transforms = [];
                            	},
                            
                            	/**
                                 * Updates `Shape` based on attribute changes.
                                 *
                                 * @method _updateHandler
                            	 * @private
                            	 */
                            	_updateHandler: function()
                            	{
                            		this._draw();
                            		this._updateTransform();
                            	},
                            
                            	/**
                            	 * Updates the shape.
                            	 *
                            	 * @method _draw
                            	 * @private
                            	 */
                            	_draw: function()
                            	{
                                    var node = this.node;
                                    this.clear();
                            		this._closePath();
                            		node.style.left = this.get("x") + "px";
                            		node.style.top = this.get("y") + "px";
                            	},
                            
                            	/**
                            	 * Completes a shape or drawing
                            	 *
                            	 * @method _closePath
                            	 * @private
                            	 */
                            	_closePath: function()
                            	{
                            		if(!this._methods)
                            		{
                            			return;
                            		}
                            		var node = this.get("node"),
                            			w = this._right - this._left,
                            			h = this._bottom - this._top,
                            			context = this._context,
                            			methods = [],
                            			cachedMethods = this._methods.concat(),
                            			i,
                            			j,
                            			method,
                            			args,
                                        argsLen,
                            			len = 0;
                            		this._context.clearRect(0, 0, node.width, node.height);
                                    if(this._methods)
                                    {
                            			len = cachedMethods.length;
                            			if(!len || len < 1)
                            			{
                            				return;
                            			}
                            			for(i = 0; i < len; ++i)
                            			{
                            				methods[i] = cachedMethods[i].concat();
                            				args = methods[i];
                                            argsLen = (args[0] === "quadraticCurveTo" || args[0] === "bezierCurveTo") ? args.length : 3;
                            				for(j = 1; j < argsLen; ++j)
                            				{
                            					if(j % 2 === 0)
                            					{
                            						args[j] = args[j] - this._top;
                            					}
                            					else
                            					{
                            						args[j] = args[j] - this._left;
                            					}
                            				}
                            			}
                                        node.setAttribute("width", Math.min(w, 2000));
                                        node.setAttribute("height", Math.min(2000, h));
                                        context.beginPath();
                            			for(i = 0; i < len; ++i)
                            			{
                            				args = methods[i].concat();
                            				if(args && args.length > 0)
                            				{
                            					method = args.shift();
                            					if(method)
                            					{
                                                    if(method === "closePath")
                                                    {
                                                        context.closePath();
                                                        this._strokeAndFill(context);
                                                    }
                            						else if(method && method === "lineTo" && this._dashstyle)
                            						{
                            							args.unshift(this._xcoords[i] - this._left, this._ycoords[i] - this._top);
                            							this._drawDashedLine.apply(this, args);
                            						}
                            						else
                            						{
                                                        context[method].apply(context, args);
                            						}
                            					}
                            				}
                            			}
                            
                                        this._strokeAndFill(context);
                            			this._drawingComplete = true;
                            			this._clearAndUpdateCoords();
                            			this._updateNodePosition();
                            			this._methods = cachedMethods;
                            		}
                            	},
                            
                                /**
                                 * Completes a stroke and/or fill operation on the context.
                                 *
                                 * @method _strokeAndFill
                                 * @param {Context} Reference to the context element of the canvas instance.
                                 * @private
                                 */
                                _strokeAndFill: function(context)
                                {
                                    if (this._fillType)
                                    {
                                        if(this._fillType === "linear")
                                        {
                                            context.fillStyle = this._getLinearGradient();
                                        }
                                        else if(this._fillType === "radial")
                                        {
                                            context.fillStyle = this._getRadialGradient();
                                        }
                                        else
                                        {
                                            context.fillStyle = this._fillColor;
                                        }
                                        context.closePath();
                                        context.fill();
                                    }
                            
                                    if (this._stroke) {
                                        if(this._strokeWeight)
                                        {
                                            context.lineWidth = this._strokeWeight;
                                        }
                                        context.lineCap = this._linecap;
                                        context.lineJoin = this._linejoin;
                                        if(this._miterlimit)
                                        {
                                            context.miterLimit = this._miterlimit;
                                        }
                                        context.strokeStyle = this._strokeStyle;
                                        context.stroke();
                                    }
                                },
                            
                            	/**
                            	 * Draws a dashed line between two points.
                            	 *
                            	 * @method _drawDashedLine
                            	 * @param {Number} xStart	The x position of the start of the line
                            	 * @param {Number} yStart	The y position of the start of the line
                            	 * @param {Number} xEnd		The x position of the end of the line
                            	 * @param {Number} yEnd		The y position of the end of the line
                            	 * @private
                            	 */
                            	_drawDashedLine: function(xStart, yStart, xEnd, yEnd)
                            	{
                            		var context = this._context,
                            			dashsize = this._dashstyle[0],
                            			gapsize = this._dashstyle[1],
                            			segmentLength = dashsize + gapsize,
                            			xDelta = xEnd - xStart,
                            			yDelta = yEnd - yStart,
                            			delta = Math.sqrt(Math.pow(xDelta, 2) + Math.pow(yDelta, 2)),
                            			segmentCount = Math.floor(Math.abs(delta / segmentLength)),
                            			radians = Math.atan2(yDelta, xDelta),
                            			xCurrent = xStart,
                            			yCurrent = yStart,
                            			i;
                            		xDelta = Math.cos(radians) * segmentLength;
                            		yDelta = Math.sin(radians) * segmentLength;
                            
                            		for(i = 0; i < segmentCount; ++i)
                            		{
                            			context.moveTo(xCurrent, yCurrent);
                            			context.lineTo(xCurrent + Math.cos(radians) * dashsize, yCurrent + Math.sin(radians) * dashsize);
                            			xCurrent += xDelta;
                            			yCurrent += yDelta;
                            		}
                            
                            		context.moveTo(xCurrent, yCurrent);
                            		delta = Math.sqrt((xEnd - xCurrent) * (xEnd - xCurrent) + (yEnd - yCurrent) * (yEnd - yCurrent));
                            
                            		if(delta > dashsize)
                            		{
                            			context.lineTo(xCurrent + Math.cos(radians) * dashsize, yCurrent + Math.sin(radians) * dashsize);
                            		}
                            		else if(delta > 0)
                            		{
                            			context.lineTo(xCurrent + Math.cos(radians) * delta, yCurrent + Math.sin(radians) * delta);
                            		}
                            
                            		context.moveTo(xEnd, yEnd);
                            	},
                            
                            	/**
                            	 * Returns the bounds for a shape.
                            	 *
                                 * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
                                 * The calculated bounding box is used by the graphic instance to calculate its viewBox.
                                 *
                            	 * @method getBounds
                            	 * @return Object
                            	 */
                            	getBounds: function()
                            	{
                            		var type = this._type,
                            			w = this.get("width"),
                            			h = this.get("height"),
                            			x = this.get("x"),
                            			y = this.get("y");
                                    if(type === "path")
                                    {
                                        x = x + this._left;
                                        y = y + this._top;
                                        w = this._right - this._left;
                                        h = this._bottom - this._top;
                                    }
                                    return this._getContentRect(w, h, x, y);
                            	},
                            
                                /**
                                 * Calculates the bounding box for the shape.
                                 *
                                 * @method _getContentRect
                                 * @param {Number} w width of the shape
                                 * @param {Number} h height of the shape
                                 * @param {Number} x x-coordinate of the shape
                                 * @param {Number} y y-coordinate of the shape
                                 * @private
                                 */
                                _getContentRect: function(w, h, x, y)
                                {
                                    var transformOrigin = this.get("transformOrigin"),
                                        transformX = transformOrigin[0] * w,
                                        transformY = transformOrigin[1] * h,
                                        transforms = this.matrix.getTransformArray(this.get("transform")),
                                        matrix = new Y.Matrix(),
                                        i,
                                        len = transforms.length,
                                        transform,
                                        key,
                                        contentRect;
                                    if(this._type === "path")
                                    {
                                        transformX = transformX + x;
                                        transformY = transformY + y;
                                    }
                                    transformX = !isNaN(transformX) ? transformX : 0;
                                    transformY = !isNaN(transformY) ? transformY : 0;
                                    matrix.translate(transformX, transformY);
                                    for(i = 0; i < len; i = i + 1)
                                    {
                                        transform = transforms[i];
                                        key = transform.shift();
                                        if(key)
                                        {
                                            matrix[key].apply(matrix, transform);
                                        }
                                    }
                                    matrix.translate(-transformX, -transformY);
                                    contentRect = matrix.getContentRect(w, h, x, y);
                                    return contentRect;
                                },
                            
                                /**
                                 * Places the shape above all other shapes.
                                 *
                                 * @method toFront
                                 */
                                toFront: function()
                                {
                                    var graphic = this.get("graphic");
                                    if(graphic)
                                    {
                                        graphic._toFront(this);
                                    }
                                },
                            
                                /**
                                 * Places the shape underneath all other shapes.
                                 *
                                 * @method toFront
                                 */
                                toBack: function()
                                {
                                    var graphic = this.get("graphic");
                                    if(graphic)
                                    {
                                        graphic._toBack(this);
                                    }
                                },
                            
                                /**
                                 * Parses path data string and call mapped methods.
                                 *
                                 * @method _parsePathData
                                 * @param {String} val The path data
                                 * @private
                                 */
                                _parsePathData: function(val)
                                {
                                    var method,
                                        methodSymbol,
                                        args,
                                        commandArray = Y.Lang.trim(val.match(SPLITPATHPATTERN)),
                                        i,
                                        len,
                                        str,
                                        symbolToMethod = this._pathSymbolToMethod;
                                    if(commandArray)
                                    {
                                        this.clear();
                                        len = commandArray.length || 0;
                                        for(i = 0; i < len; i = i + 1)
                                        {
                                            str = commandArray[i];
                                            methodSymbol = str.substr(0, 1);
                                            args = str.substr(1).match(SPLITARGSPATTERN);
                                            method = symbolToMethod[methodSymbol];
                                            if(method)
                                            {
                                                if(args)
                                                {
                                                    this[method].apply(this, args);
                                                }
                                                else
                                                {
                                                    this[method].apply(this);
                                                }
                                            }
                                        }
                                        this.end();
                                    }
                                },
                            
                                /**
                                 * Destroys the shape instance.
                                 *
                                 * @method destroy
                                 */
                                destroy: function()
                                {
                                    var graphic = this.get("graphic");
                                    if(graphic)
                                    {
                                        graphic.removeShape(this);
                                    }
                                    else
                                    {
                                        this._destroy();
                                    }
                                },
                            
                                /**
                                 *  Implementation for shape destruction
                                 *
                                 *  @method destroy
                                 *  @protected
                                 */
                                _destroy: function()
                                {
                                    if(this.node)
                                    {
                                        Y.Event.purgeElement(this.node, true);
                                        if(this.node.parentNode)
                                        {
                                            this.node.style.visibility = "";
                                            this.node.parentNode.removeChild(this.node);
                                        }
                                        this._context = null;
                                        this.node = null;
                                    }
                                }
                            }, Y.CanvasDrawing.prototype));
                            
                            CanvasShape.ATTRS =  {
                            	/**
                            	 * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
                            	 * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
                            	 *
                            	 * @config transformOrigin
                            	 * @type Array
                            	 */
                            	transformOrigin: {
                            		valueFn: function()
                            		{
                            			return [0.5, 0.5];
                            		}
                            	},
                            
                                /**
                                 * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
                                 *
                                 *    <dl>
                                 *        <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
                                 *        <dt>translate</dt><dd>Specifies a 2d translation.</dd>
                                 *        <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
                                 *        <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
                                 *        <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
                                 *        <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
                                 *        <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
                                 *        <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
                                 *        <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
                                 *    </dl>
                                 * </p>
                                 * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains
                                 * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the
                                 * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
                                        var myRect = new Y.Rect({
                                            type:"rect",
                                            width: 50,
                                            height: 40,
                                            transform: "rotate(45)"
                                        };
                                 * <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
                            
                                    myRect.set("transform", "translate(40, 50) rotate(45)");
                            	 * @config transform
                                 * @type String
                            	 */
                            	transform: {
                            		setter: function(val)
                            		{
                                        this.matrix.init();
                                        this._transforms = this.matrix.getTransformArray(val);
                                        this._transform = val;
                                        return val;
                            		},
                            
                                    getter: function()
                                    {
                                        return this._transform;
                                    }
                            	},
                            
                            	/**
                            	 * Dom node for the shape
                            	 *
                            	 * @config node
                            	 * @type HTMLElement
                            	 * @readOnly
                            	 */
                            	node: {
                            		readOnly: true,
                            
                            		getter: function()
                            		{
                            			return this.node;
                            		}
                            	},
                            
                            	/**
                            	 * Unique id for class instance.
                            	 *
                            	 * @config id
                            	 * @type String
                            	 */
                            	id: {
                            		valueFn: function()
                            		{
                            			return Y.guid();
                            		},
                            
                            		setter: function(val)
                            		{
                            			var node = this.node;
                            			if(node)
                            			{
                            				node.setAttribute("id", val);
                            			}
                            			return val;
                            		}
                            	},
                            
                            	/**
                            	 * Indicates the width of the shape
                            	 *
                            	 * @config width
                            	 * @type Number
                            	 */
                            	width: {
                                    value: 0
                                },
                            
                            	/**
                            	 * Indicates the height of the shape
                            	 *
                            	 * @config height
                            	 * @type Number
                            	 */
                            	height: {
                                    value: 0
                                },
                            
                            	/**
                            	 * Indicates the x position of shape.
                            	 *
                            	 * @config x
                            	 * @type Number
                            	 */
                            	x: {
                            		value: 0
                            	},
                            
                            	/**
                            	 * Indicates the y position of shape.
                            	 *
                            	 * @config y
                            	 * @type Number
                            	 */
                            	y: {
                            		value: 0
                            	},
                            
                            	/**
                            	 * Indicates whether the shape is visible.
                            	 *
                            	 * @config visible
                            	 * @type Boolean
                            	 */
                            	visible: {
                            		value: true,
                            
                            		setter: function(val){
                            			var node = this.get("node"),
                                            visibility = val ? "visible" : "hidden";
                            			if(node)
                                        {
                                            node.style.visibility = visibility;
                                        }
                            			return val;
                            		}
                            	},
                            
                            	/**
                            	 * Contains information about the fill of the shape.
                                 *  <dl>
                                 *      <dt>color</dt><dd>The color of the fill.</dd>
                                 *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
                                 *      <dt>type</dt><dd>Type of fill.
                                 *          <dl>
                                 *              <dt>solid</dt><dd>Solid single color fill. (default)</dd>
                                 *              <dt>linear</dt><dd>Linear gradient fill.</dd>
                                 *              <dt>radial</dt><dd>Radial gradient fill.</dd>
                                 *          </dl>
                                 *      </dd>
                                 *  </dl>
                                 *  <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
                                 *  <dl>
                                 *      <dt>stops</dt><dd>An array of objects containing the following properties:
                                 *          <dl>
                                 *              <dt>color</dt><dd>The color of the stop.</dd>
                                 *              <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1.
                                 *              Note: No effect for IE 6 - 8</dd>
                                 *              <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
                                 *          </dl>
                                 *      </dd>
                                 *      <p>Linear gradients also have the following property:</p>
                                 *      <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the
                                 *      flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
                                 *      <p>Radial gradients have the following additional properties:</p>
                                 *      <dt>r</dt><dd>Radius of the gradient circle.</dd>
                                 *      <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
                                 *      <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
                                 *  </dl>
                                 *  <p>The corresponding `SVGShape` class implements the following additional properties.</p>
                                 *  <dl>
                                 *      <dt>cx</dt><dd>
                                 *          <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
                                 *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and
                                 *          `VMLShape` classes which are used on Android or IE 6 - 8.</p>
                                 *      </dd>
                                 *      <dt>cy</dt><dd>
                                 *          <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
                                 *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape`
                                 *          classes which are used on Android or IE 6 - 8.</p>
                                 *      </dd>
                                 *  </dl>
                                 *  <p>These properties are not currently implemented in `CanvasShape` or `VMLShape`.</p>
                            	 *
                            	 * @config fill
                            	 * @type Object
                            	 */
                            	fill: {
                            		valueFn: "_getDefaultFill",
                            
                            		setter: function(val)
                            		{
                            			var fill,
                            				tmpl = this.get("fill") || this._getDefaultFill();
                            			fill = (val) ? Y.merge(tmpl, val) : null;
                            			if(fill && fill.color)
                            			{
                            				if(fill.color === undefined || fill.color === "none")
                            				{
                            					fill.color = null;
                            				}
                            			}
                            			this._setFillProps(fill);
                            			return fill;
                            		}
                            	},
                            
                            	/**
                            	 * Contains information about the stroke of the shape.
                                 *  <dl>
                                 *      <dt>color</dt><dd>The color of the stroke.</dd>
                                 *      <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
                                 *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
                                 *      <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set
                                 *      to an array, the first index indicates the length of the dash. The second index indicates the length of gap.
                                 *      <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
                                 *          <dl>
                                 *              <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
                                 *              <dt>square</dt><dd>Specifies a sqare linecap.</dd>
                                 *              <dt>round</dt><dd>Specifies a round linecap.</dd>
                                 *          </dl>
                                 *      </dd>
                                 *      <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
                                 *          <dl>
                                 *              <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
                                 *              <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
                                 *              <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin
                                 *              of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd>
                                 *          </dl>
                                 *      </dd>
                                 *  </dl>
                            	 *
                            	 * @config stroke
                            	 * @type Object
                            	 */
                            	stroke: {
                            		valueFn: "_getDefaultStroke",
                            
                            		setter: function(val)
                            		{
                            			var tmpl = this.get("stroke") || this._getDefaultStroke(),
                                            wt;
                                        if(val && val.hasOwnProperty("weight"))
                                        {
                                            wt = parseInt(val.weight, 10);
                                            if(!isNaN(wt))
                                            {
                                                val.weight = wt;
                                            }
                                        }
                            			val = (val) ? Y.merge(tmpl, val) : null;
                            			this._setStrokeProps(val);
                            			return val;
                            		}
                            	},
                            
                            	//Not used. Remove in future.
                            	autoSize: {
                            		value: false
                            	},
                            
                            	// Only implemented in SVG
                            	// Determines whether the instance will receive mouse events.
                            	//
                            	// @config pointerEvents
                            	// @type string
                            	//
                            	pointerEvents: {
                            		value: "visiblePainted"
                            	},
                            
                                /**
                                 * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all
                                 * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using
                                 * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no
                                 * malicious code is included in that content.
                                 *
                                 * @config data
                                 * @type String
                                 */
                                data: {
                                    setter: function(val)
                                    {
                                        if(this.get("node"))
                                        {
                                            this._parsePathData(val);
                                        }
                                        return val;
                                    }
                                },
                            
                            	/**
                            	 * Reference to the container Graphic.
                            	 *
                            	 * @config graphic
                            	 * @type Graphic
                            	 */
                            	graphic: {
                            		readOnly: true,
                            
                            		getter: function()
                            		{
                            			return this._graphic;
                            		}
                                }
                            };
                            Y.CanvasShape = CanvasShape;