var IMPLEMENTATION = "vml",
SHAPE = "shape",
SPLITPATHPATTERN = /[a-z][^a-z]*/ig,
SPLITARGSPATTERN = /[\-]?[0-9]*[0-9|\.][0-9]*/g,
Y_LANG = Y.Lang,
IS_NUM = Y_LANG.isNumber,
IS_ARRAY = Y_LANG.isArray,
Y_DOM = Y.DOM,
Y_SELECTOR = Y.Selector,
DOCUMENT = Y.config.doc,
AttributeLite = Y.AttributeLite,
VMLShape,
VMLCircle,
VMLPath,
VMLRect,
VMLEllipse,
VMLGraphic,
VMLPieSlice,
_getClassName = Y.ClassNameManager.getClassName;
function VMLDrawing() {}
/**
* <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Drawing.html">`Drawing`</a> class.
* `VMLDrawing` is not intended to be used directly. Instead, use the <a href="Drawing.html">`Drawing`</a> class.
* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>
* capabilities, the <a href="Drawing.html">`Drawing`</a> class will point to the `VMLDrawing` class.
*
* @module graphics
* @class VMLDrawing
* @constructor
*/
VMLDrawing.prototype = {
/**
* Maps path to methods
*
* @property _pathSymbolToMethod
* @type Object
* @private
*/
_pathSymbolToMethod: {
M: "moveTo",
m: "relativeMoveTo",
L: "lineTo",
l: "relativeLineTo",
C: "curveTo",
c: "relativeCurveTo",
Q: "quadraticCurveTo",
q: "relativeQuadraticCurveTo",
z: "closePath",
Z: "closePath"
},
/**
* Value for rounding up to coordsize
*
* @property _coordSpaceMultiplier
* @type Number
* @private
*/
_coordSpaceMultiplier: 100,
/**
* Rounds dimensions and position values based on the coordinate space.
*
* @method _round
* @param {Number} The value for rounding
* @return Number
* @private
*/
_round:function(val)
{
return Math.round(val * this._coordSpaceMultiplier);
},
/**
* Concatanates the path.
*
* @method _addToPath
* @param {String} val The value to add to the path string.
* @private
*/
_addToPath: function(val)
{
this._path = this._path || "";
if(this._movePath)
{
this._path += this._movePath;
this._movePath = null;
}
this._path += val;
},
/**
* Current x position of the drawing.
*
* @property _currentX
* @type Number
* @private
*/
_currentX: 0,
/**
* Current y position of the drqwing.
*
* @property _currentY
* @type Number
* @private
*/
_currentY: 0,
/**
* Draws a bezier curve.
*
* @method curveTo
* @param {Number} cp1x x-coordinate for the first control point.
* @param {Number} cp1y y-coordinate for the first control point.
* @param {Number} cp2x x-coordinate for the second control point.
* @param {Number} cp2y y-coordinate for the second control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
* @chainable
*/
curveTo: function() {
this._curveTo.apply(this, [Y.Array(arguments), false]);
return this;
},
/**
* Draws a bezier curve.
*
* @method relativeCurveTo
* @param {Number} cp1x x-coordinate for the first control point.
* @param {Number} cp1y y-coordinate for the first control point.
* @param {Number} cp2x x-coordinate for the second control point.
* @param {Number} cp2y y-coordinate for the second control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
* @chainable
*/
relativeCurveTo: function() {
this._curveTo.apply(this, [Y.Array(arguments), true]);
return this;
},
/**
* Implements curveTo methods.
*
* @method _curveTo
* @param {Array} args The arguments to be used.
* @param {Boolean} relative Indicates whether or not to use relative coordinates.
* @private
*/
_curveTo: function(args, relative) {
var w,
h,
x,
y,
cp1x,
cp1y,
cp2x,
cp2y,
pts,
right,
left,
bottom,
top,
i,
len,
path,
command = relative ? " v " : " c ",
relativeX = relative ? parseFloat(this._currentX) : 0,
relativeY = relative ? parseFloat(this._currentY) : 0;
len = args.length - 5;
path = command;
for(i = 0; i < len; i = i + 6)
{
cp1x = parseFloat(args[i]);
cp1y = parseFloat(args[i + 1]);
cp2x = parseFloat(args[i + 2]);
cp2y = parseFloat(args[i + 3]);
x = parseFloat(args[i + 4]);
y = parseFloat(args[i + 5]);
if(i > 0)
{
path = path + ", ";
}
path = path +
this._round(cp1x) +
", " +
this._round(cp1y) +
", " +
this._round(cp2x) +
", " +
this._round(cp2y) +
", " +
this._round(x) +
", " +
this._round(y);
cp1x = cp1x + relativeX;
cp1y = cp1y + relativeY;
cp2x = cp2x + relativeX;
cp2y = cp2y + relativeY;
x = x + relativeX;
y = y + relativeY;
right = Math.max(x, Math.max(cp1x, cp2x));
bottom = Math.max(y, Math.max(cp1y, cp2y));
left = Math.min(x, Math.min(cp1x, cp2x));
top = Math.min(y, Math.min(cp1y, cp2y));
w = Math.abs(right - left);
h = Math.abs(bottom - top);
pts = [[this._currentX, this._currentY] , [cp1x, cp1y], [cp2x, cp2y], [x, y]];
this._setCurveBoundingBox(pts, w, h);
this._currentX = x;
this._currentY = y;
}
this._addToPath(path);
},
/**
* Draws a quadratic bezier curve.
*
* @method quadraticCurveTo
* @param {Number} cpx x-coordinate for the control point.
* @param {Number} cpy y-coordinate for the control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
* @chainable
*/
quadraticCurveTo: function() {
this._quadraticCurveTo.apply(this, [Y.Array(arguments), false]);
return this;
},
/**
* Draws a quadratic bezier curve relative to the current position.
*
* @method relativeQuadraticCurveTo
* @param {Number} cpx x-coordinate for the control point.
* @param {Number} cpy y-coordinate for the control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
* @chainable
*/
relativeQuadraticCurveTo: function() {
this._quadraticCurveTo.apply(this, [Y.Array(arguments), true]);
return this;
},
/**
* Implements quadraticCurveTo methods.
*
* @method _quadraticCurveTo
* @param {Array} args The arguments to be used.
* @param {Boolean} relative Indicates whether or not to use relative coordinates.
* @private
*/
_quadraticCurveTo: function(args, relative) {
var cpx,
cpy,
cp1x,
cp1y,
cp2x,
cp2y,
x,
y,
currentX = this._currentX,
currentY = this._currentY,
i,
len = args.length - 3,
bezierArgs = [],
relativeX = relative ? parseFloat(this._currentX) : 0,
relativeY = relative ? parseFloat(this._currentY) : 0;
for(i = 0; i < len; i = i + 4)
{
cpx = parseFloat(args[i]) + relativeX;
cpy = parseFloat(args[i + 1]) + relativeY;
x = parseFloat(args[i + 2]) + relativeX;
y = parseFloat(args[i + 3]) + relativeY;
cp1x = currentX + 0.67*(cpx - currentX);
cp1y = currentY + 0.67*(cpy - currentY);
cp2x = cp1x + (x - currentX) * 0.34;
cp2y = cp1y + (y - currentY) * 0.34;
bezierArgs.push(cp1x);
bezierArgs.push(cp1y);
bezierArgs.push(cp2x);
bezierArgs.push(cp2y);
bezierArgs.push(x);
bezierArgs.push(y);
}
this._curveTo.apply(this, [bezierArgs, false]);
},
/**
* Draws a rectangle.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
* @chainable
*/
drawRect: function(x, y, w, h) {
this.moveTo(x, y);
this.lineTo(x + w, y);
this.lineTo(x + w, y + h);
this.lineTo(x, y + h);
this.lineTo(x, y);
this._currentX = x;
this._currentY = y;
return this;
},
/**
* Draws a rectangle with rounded corners.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
* @param {Number} ew width of the ellipse used to draw the rounded corners
* @param {Number} eh height of the ellipse used to draw the rounded corners
* @chainable
*/
drawRoundRect: function(x, y, w, h, ew, eh) {
this.moveTo(x, y + eh);
this.lineTo(x, y + h - eh);
this.quadraticCurveTo(x, y + h, x + ew, y + h);
this.lineTo(x + w - ew, y + h);
this.quadraticCurveTo(x + w, y + h, x + w, y + h - eh);
this.lineTo(x + w, y + eh);
this.quadraticCurveTo(x + w, y, x + w - ew, y);
this.lineTo(x + ew, y);
this.quadraticCurveTo(x, y, x, y + eh);
return this;
},
/**
* Draws a circle. Used internally by `CanvasCircle` class.
*
* @method drawCircle
* @param {Number} x y-coordinate
* @param {Number} y x-coordinate
* @param {Number} r radius
* @chainable
* @protected
*/
drawCircle: function(x, y, radius) {
var startAngle = 0,
endAngle = 360,
circum = radius * 2;
endAngle *= 65535;
this._drawingComplete = false;
this._trackSize(x + circum, y + circum);
this.moveTo((x + circum), (y + radius));
this._addToPath(
" ae " +
this._round(x + radius) +
", " +
this._round(y + radius) +
", " +
this._round(radius) +
", " +
this._round(radius) +
", " +
startAngle +
", " +
endAngle
);
return this;
},
/**
* Draws an ellipse.
*
* @method drawEllipse
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
* @chainable
* @protected
*/
drawEllipse: function(x, y, w, h) {
var startAngle = 0,
endAngle = 360,
radius = w * 0.5,
yRadius = h * 0.5;
endAngle *= 65535;
this._drawingComplete = false;
this._trackSize(x + w, y + h);
this.moveTo((x + w), (y + yRadius));
this._addToPath(
" ae " +
this._round(x + radius) +
", " +
this._round(x + radius) +
", " +
this._round(y + yRadius) +
", " +
this._round(radius) +
", " +
this._round(yRadius) +
", " +
startAngle +
", " +
endAngle
);
return this;
},
/**
* Draws a diamond.
*
* @method drawDiamond
* @param {Number} x y-coordinate
* @param {Number} y x-coordinate
* @param {Number} width width
* @param {Number} height height
* @chainable
* @protected
*/
drawDiamond: function(x, y, width, height)
{
var midWidth = width * 0.5,
midHeight = height * 0.5;
this.moveTo(x + midWidth, y);
this.lineTo(x + width, y + midHeight);
this.lineTo(x + midWidth, y + height);
this.lineTo(x, y + midHeight);
this.lineTo(x + midWidth, y);
return this;
},
/**
* Draws a wedge.
*
* @method drawWedge
* @param {Number} x x-coordinate of the wedge's center point
* @param {Number} y y-coordinate of the wedge's center point
* @param {Number} startAngle starting angle in degrees
* @param {Number} arc sweep of the wedge. Negative values draw clockwise.
* @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
* @param {Number} yRadius [optional] y radius for wedge.
* @chainable
* @private
*/
drawWedge: function(x, y, startAngle, arc, radius)
{
var diameter = radius * 2;
if(Math.abs(arc) > 360)
{
arc = 360;
}
this._currentX = x;
this._currentY = y;
startAngle *= -65535;
arc *= 65536;
startAngle = Math.round(startAngle);
arc = Math.round(arc);
this.moveTo(x, y);
this._addToPath(
" ae " +
this._round(x) +
", " +
this._round(y) +
", " +
this._round(radius) +
" " +
this._round(radius) +
", " +
startAngle +
", " +
arc
);
this._trackSize(diameter, diameter);
return this;
},
/**
* Draws a line segment from the current drawing position to the specified x and y coordinates.
*
* @method lineTo
* @param {Number} point1 x-coordinate for the end point.
* @param {Number} point2 y-coordinate for the end point.
* @chainable
*/
lineTo: function()
{
this._lineTo.apply(this, [Y.Array(arguments), false]);
return this;
},
/**
* Draws a line segment using the current line style from the current drawing position to the relative x and y coordinates.
*
* @method relativeLineTo
* @param {Number} point1 x-coordinate for the end point.
* @param {Number} point2 y-coordinate for the end point.
* @chainable
*/
relativeLineTo: function()
{
this._lineTo.apply(this, [Y.Array(arguments), true]);
return this;
},
/**
* Implements lineTo methods.
*
* @method _lineTo
* @param {Array} args The arguments to be used.
* @param {Boolean} relative Indicates whether or not to use relative coordinates.
* @private
*/
_lineTo: function(args, relative) {
var point1 = args[0],
i,
len,
x,
y,
path = relative ? " r " : " l ",
relativeX = relative ? parseFloat(this._currentX) : 0,
relativeY = relative ? parseFloat(this._currentY) : 0;
if (typeof point1 === "string" || typeof point1 === "number") {
len = args.length - 1;
for (i = 0; i < len; i = i + 2) {
x = parseFloat(args[i]);
y = parseFloat(args[i + 1]);
path += ' ' + this._round(x) + ', ' + this._round(y);
x = x + relativeX;
y = y + relativeY;
this._currentX = x;
this._currentY = y;
this._trackSize.apply(this, [x, y]);
}
}
else
{
len = args.length;
for (i = 0; i < len; i = i + 1) {
x = parseFloat(args[i][0]);
y = parseFloat(args[i][1]);
path += ' ' + this._round(x) + ', ' + this._round(y);
x = x + relativeX;
y = y + relativeY;
this._currentX = x;
this._currentY = y;
this._trackSize.apply(this, [x, y]);
}
}
this._addToPath(path);
return this;
},
/**
* Moves the current drawing position to specified x and y coordinates.
*
* @method moveTo
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
* @chainable
*/
moveTo: function()
{
this._moveTo.apply(this, [Y.Array(arguments), false]);
return this;
},
/**
* Moves the current drawing position relative to specified x and y coordinates.
*
* @method relativeMoveTo
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
* @chainable
*/
relativeMoveTo: function()
{
this._moveTo.apply(this, [Y.Array(arguments), true]);
return this;
},
/**
* Implements moveTo methods.
*
* @method _moveTo
* @param {Array} args The arguments to be used.
* @param {Boolean} relative Indicates whether or not to use relative coordinates.
* @private
*/
_moveTo: function(args, relative) {
var x = parseFloat(args[0]),
y = parseFloat(args[1]),
command = relative ? " t " : " m ",
relativeX = relative ? parseFloat(this._currentX) : 0,
relativeY = relative ? parseFloat(this._currentY) : 0;
this._movePath = command + this._round(x) + ", " + this._round(y);
x = x + relativeX;
y = y + relativeY;
this._trackSize(x, y);
this._currentX = x;
this._currentY = y;
},
/**
* Draws the graphic.
*
* @method _draw
* @private
*/
_closePath: function()
{
var fill = this.get("fill"),
stroke = this.get("stroke"),
node = this.node,
w = this.get("width"),
h = this.get("height"),
path = this._path,
pathEnd = "",
multiplier = this._coordSpaceMultiplier;
this._fillChangeHandler();
this._strokeChangeHandler();
if(path)
{
if(fill && fill.color)
{
pathEnd += ' x';
}
if(stroke)
{
pathEnd += ' e';
}
}
if(path)
{
node.path = path + pathEnd;
}
if(!isNaN(w) && !isNaN(h))
{
node.coordOrigin = this._left + ", " + this._top;
node.coordSize = (w * multiplier) + ", " + (h * multiplier);
node.style.position = "absolute";
node.style.width = w + "px";
node.style.height = h + "px";
}
this._path = path;
this._movePath = null;
this._updateTransform();
},
/**
* Completes a drawing operation.
*
* @method end
* @chainable
*/
end: function()
{
this._closePath();
return this;
},
/**
* Ends a fill and stroke
*
* @method closePath
* @chainable
*/
closePath: function()
{
this._addToPath(" x e");
return this;
},
/**
* Clears the path.
*
* @method clear
* @chainable
*/
clear: function()
{
this._right = 0;
this._bottom = 0;
this._width = 0;
this._height = 0;
this._left = 0;
this._top = 0;
this._path = "";
this._movePath = null;
return this;
},
/**
* Returns the points on a curve
*
* @method getBezierData
* @param Array points Array containing the begin, end and control points of a curve.
* @param Number t The value for incrementing the next set of points.
* @return Array
* @private
*/
getBezierData: function(points, t) {
var n = points.length,
tmp = [],
i,
j;
for (i = 0; i < n; ++i){
tmp[i] = [points[i][0], points[i][1]]; // save input
}
for (j = 1; j < n; ++j) {
for (i = 0; i < n - j; ++i) {
tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];
tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1];
}
}
return [ tmp[0][0], tmp[0][1] ];
},
/**
* Calculates the bounding box for a curve
*
* @method _setCurveBoundingBox
* @param Array pts Array containing points for start, end and control points of a curve.
* @param Number w Width used to calculate the number of points to describe the curve.
* @param Number h Height used to calculate the number of points to describe the curve.
* @private
*/
_setCurveBoundingBox: function(pts, w, h)
{
var i,
left = this._currentX,
right = left,
top = this._currentY,
bottom = top,
len = Math.round(Math.sqrt((w * w) + (h * h))),
t = 1/len,
xy;
for(i = 0; i < len; ++i)
{
xy = this.getBezierData(pts, t * i);
left = isNaN(left) ? xy[0] : Math.min(xy[0], left);
right = isNaN(right) ? xy[0] : Math.max(xy[0], right);
top = isNaN(top) ? xy[1] : Math.min(xy[1], top);
bottom = isNaN(bottom) ? xy[1] : Math.max(xy[1], bottom);
}
left = Math.round(left * 10)/10;
right = Math.round(right * 10)/10;
top = Math.round(top * 10)/10;
bottom = Math.round(bottom * 10)/10;
this._trackSize(right, bottom);
this._trackSize(left, top);
},
/**
* Updates the size of the graphics object
*
* @method _trackSize
* @param {Number} w width
* @param {Number} h height
* @private
*/
_trackSize: function(w, h) {
if (w > this._right) {
this._right = w;
}
if(w < this._left)
{
this._left = w;
}
if (h < this._top)
{
this._top = h;
}
if (h > this._bottom)
{
this._bottom = h;
}
this._width = this._right - this._left;
this._height = this._bottom - this._top;
},
_left: 0,
_right: 0,
_top: 0,
_bottom: 0,
_width: 0,
_height: 0
};
Y.VMLDrawing = VMLDrawing;