Show:
                            var IMPLEMENTATION = "vml",
                                SHAPE = "shape",
                            	SPLITPATHPATTERN = /[a-z][^a-z]*/ig,
                                SPLITARGSPATTERN = /[\-]?[0-9]*[0-9|\.][0-9]*/g,
                                Y_LANG = Y.Lang,
                                IS_NUM = Y_LANG.isNumber,
                                IS_ARRAY = Y_LANG.isArray,
                                Y_DOM = Y.DOM,
                                Y_SELECTOR = Y.Selector,
                                DOCUMENT = Y.config.doc,
                                AttributeLite = Y.AttributeLite,
                            	VMLShape,
                            	VMLCircle,
                            	VMLPath,
                            	VMLRect,
                            	VMLEllipse,
                            	VMLGraphic,
                                VMLPieSlice,
                                _getClassName = Y.ClassNameManager.getClassName;
                            
                            function VMLDrawing() {}
                            
                            /**
                             * <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Drawing.html">`Drawing`</a> class.
                             * `VMLDrawing` is not intended to be used directly. Instead, use the <a href="Drawing.html">`Drawing`</a> class.
                             * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>
                             * capabilities, the <a href="Drawing.html">`Drawing`</a> class will point to the `VMLDrawing` class.
                             *
                             * @module graphics
                             * @class VMLDrawing
                             * @constructor
                             */
                            VMLDrawing.prototype = {
                                /**
                                 * Maps path to methods
                                 *
                                 * @property _pathSymbolToMethod
                                 * @type Object
                                 * @private
                                 */
                                _pathSymbolToMethod: {
                                    M: "moveTo",
                                    m: "relativeMoveTo",
                                    L: "lineTo",
                                    l: "relativeLineTo",
                                    C: "curveTo",
                                    c: "relativeCurveTo",
                                    Q: "quadraticCurveTo",
                                    q: "relativeQuadraticCurveTo",
                                    z: "closePath",
                                    Z: "closePath"
                                },
                            
                                /**
                                 * Value for rounding up to coordsize
                                 *
                                 * @property _coordSpaceMultiplier
                                 * @type Number
                                 * @private
                                 */
                                _coordSpaceMultiplier: 100,
                            
                                /**
                                 * Rounds dimensions and position values based on the coordinate space.
                                 *
                                 * @method _round
                                 * @param {Number} The value for rounding
                                 * @return Number
                                 * @private
                                 */
                                _round:function(val)
                                {
                                    return Math.round(val * this._coordSpaceMultiplier);
                                },
                            
                                /**
                                 * Concatanates the path.
                                 *
                                 * @method _addToPath
                                 * @param {String} val The value to add to the path string.
                                 * @private
                                 */
                                _addToPath: function(val)
                                {
                                    this._path = this._path || "";
                                    if(this._movePath)
                                    {
                                        this._path += this._movePath;
                                        this._movePath = null;
                                    }
                                    this._path += val;
                                },
                            
                                /**
                                 * Current x position of the drawing.
                                 *
                                 * @property _currentX
                                 * @type Number
                                 * @private
                                 */
                                _currentX: 0,
                            
                                /**
                                 * Current y position of the drqwing.
                                 *
                                 * @property _currentY
                                 * @type Number
                                 * @private
                                 */
                                _currentY: 0,
                            
                                /**
                                 * Draws a bezier curve.
                                 *
                                 * @method curveTo
                                 * @param {Number} cp1x x-coordinate for the first control point.
                                 * @param {Number} cp1y y-coordinate for the first control point.
                                 * @param {Number} cp2x x-coordinate for the second control point.
                                 * @param {Number} cp2y y-coordinate for the second control point.
                                 * @param {Number} x x-coordinate for the end point.
                                 * @param {Number} y y-coordinate for the end point.
                                 * @chainable
                                 */
                                curveTo: function() {
                                    this._curveTo.apply(this, [Y.Array(arguments), false]);
                                    return this;
                                },
                            
                                /**
                                 * Draws a bezier curve.
                                 *
                                 * @method relativeCurveTo
                                 * @param {Number} cp1x x-coordinate for the first control point.
                                 * @param {Number} cp1y y-coordinate for the first control point.
                                 * @param {Number} cp2x x-coordinate for the second control point.
                                 * @param {Number} cp2y y-coordinate for the second control point.
                                 * @param {Number} x x-coordinate for the end point.
                                 * @param {Number} y y-coordinate for the end point.
                                 * @chainable
                                 */
                                relativeCurveTo: function() {
                                    this._curveTo.apply(this, [Y.Array(arguments), true]);
                                    return this;
                                },
                            
                                /**
                                 * Implements curveTo methods.
                                 *
                                 * @method _curveTo
                                 * @param {Array} args The arguments to be used.
                                 * @param {Boolean} relative Indicates whether or not to use relative coordinates.
                                 * @private
                                 */
                                _curveTo: function(args, relative) {
                                    var w,
                                        h,
                                        x,
                                        y,
                                        cp1x,
                                        cp1y,
                                        cp2x,
                                        cp2y,
                                        pts,
                                        right,
                                        left,
                                        bottom,
                                        top,
                                        i,
                                        len,
                                        path,
                                        command = relative ? " v " : " c ",
                                        relativeX = relative ? parseFloat(this._currentX) : 0,
                                        relativeY = relative ? parseFloat(this._currentY) : 0;
                                    len = args.length - 5;
                                    path = command;
                                    for(i = 0; i < len; i = i + 6)
                                    {
                                        cp1x = parseFloat(args[i]);
                                        cp1y = parseFloat(args[i + 1]);
                                        cp2x = parseFloat(args[i + 2]);
                                        cp2y = parseFloat(args[i + 3]);
                                        x = parseFloat(args[i + 4]);
                                        y = parseFloat(args[i + 5]);
                                        if(i > 0)
                                        {
                                            path = path + ", ";
                                        }
                                        path = path +
                                                this._round(cp1x) +
                                                ", " +
                                                this._round(cp1y) +
                                                ", " +
                                                this._round(cp2x) +
                                                ", " +
                                                this._round(cp2y) +
                                                ", " +
                                                this._round(x) +
                                                ", " +
                                                this._round(y);
                                        cp1x = cp1x + relativeX;
                                        cp1y = cp1y + relativeY;
                                        cp2x = cp2x + relativeX;
                                        cp2y = cp2y + relativeY;
                                        x = x + relativeX;
                                        y = y + relativeY;
                                        right = Math.max(x, Math.max(cp1x, cp2x));
                                        bottom = Math.max(y, Math.max(cp1y, cp2y));
                                        left = Math.min(x, Math.min(cp1x, cp2x));
                                        top = Math.min(y, Math.min(cp1y, cp2y));
                                        w = Math.abs(right - left);
                                        h = Math.abs(bottom - top);
                                        pts = [[this._currentX, this._currentY] , [cp1x, cp1y], [cp2x, cp2y], [x, y]];
                                        this._setCurveBoundingBox(pts, w, h);
                                        this._currentX = x;
                                        this._currentY = y;
                                    }
                                    this._addToPath(path);
                                },
                            
                                /**
                                 * Draws a quadratic bezier curve.
                                 *
                                 * @method quadraticCurveTo
                                 * @param {Number} cpx x-coordinate for the control point.
                                 * @param {Number} cpy y-coordinate for the control point.
                                 * @param {Number} x x-coordinate for the end point.
                                 * @param {Number} y y-coordinate for the end point.
                                 * @chainable
                                 */
                                quadraticCurveTo: function() {
                                    this._quadraticCurveTo.apply(this, [Y.Array(arguments), false]);
                                    return this;
                                },
                            
                                /**
                                 * Draws a quadratic bezier curve relative to the current position.
                                 *
                                 * @method relativeQuadraticCurveTo
                                 * @param {Number} cpx x-coordinate for the control point.
                                 * @param {Number} cpy y-coordinate for the control point.
                                 * @param {Number} x x-coordinate for the end point.
                                 * @param {Number} y y-coordinate for the end point.
                                 * @chainable
                                 */
                                relativeQuadraticCurveTo: function() {
                                    this._quadraticCurveTo.apply(this, [Y.Array(arguments), true]);
                                    return this;
                                },
                            
                                /**
                                 * Implements quadraticCurveTo methods.
                                 *
                                 * @method _quadraticCurveTo
                                 * @param {Array} args The arguments to be used.
                                 * @param {Boolean} relative Indicates whether or not to use relative coordinates.
                                 * @private
                                 */
                                _quadraticCurveTo: function(args, relative) {
                                    var cpx,
                                        cpy,
                                        cp1x,
                                        cp1y,
                                        cp2x,
                                        cp2y,
                                        x,
                                        y,
                                        currentX = this._currentX,
                                        currentY = this._currentY,
                                        i,
                                        len = args.length - 3,
                                        bezierArgs = [],
                                        relativeX = relative ? parseFloat(this._currentX) : 0,
                                        relativeY = relative ? parseFloat(this._currentY) : 0;
                                    for(i = 0; i < len; i = i + 4)
                                    {
                                        cpx = parseFloat(args[i]) + relativeX;
                                        cpy = parseFloat(args[i + 1]) + relativeY;
                                        x = parseFloat(args[i + 2]) + relativeX;
                                        y = parseFloat(args[i + 3]) + relativeY;
                                        cp1x = currentX + 0.67*(cpx - currentX);
                                        cp1y = currentY + 0.67*(cpy - currentY);
                                        cp2x = cp1x + (x - currentX) * 0.34;
                                        cp2y = cp1y + (y - currentY) * 0.34;
                                        bezierArgs.push(cp1x);
                                        bezierArgs.push(cp1y);
                                        bezierArgs.push(cp2x);
                                        bezierArgs.push(cp2y);
                                        bezierArgs.push(x);
                                        bezierArgs.push(y);
                                    }
                                    this._curveTo.apply(this, [bezierArgs, false]);
                                },
                            
                                /**
                                 * Draws a rectangle.
                                 *
                                 * @method drawRect
                                 * @param {Number} x x-coordinate
                                 * @param {Number} y y-coordinate
                                 * @param {Number} w width
                                 * @param {Number} h height
                                 * @chainable
                                 */
                                drawRect: function(x, y, w, h) {
                                    this.moveTo(x, y);
                                    this.lineTo(x + w, y);
                                    this.lineTo(x + w, y + h);
                                    this.lineTo(x, y + h);
                                    this.lineTo(x, y);
                                    this._currentX = x;
                                    this._currentY = y;
                                    return this;
                                },
                            
                                /**
                                 * Draws a rectangle with rounded corners.
                                 *
                                 * @method drawRect
                                 * @param {Number} x x-coordinate
                                 * @param {Number} y y-coordinate
                                 * @param {Number} w width
                                 * @param {Number} h height
                                 * @param {Number} ew width of the ellipse used to draw the rounded corners
                                 * @param {Number} eh height of the ellipse used to draw the rounded corners
                                 * @chainable
                                 */
                                drawRoundRect: function(x, y, w, h, ew, eh) {
                                    this.moveTo(x, y + eh);
                                    this.lineTo(x, y + h - eh);
                                    this.quadraticCurveTo(x, y + h, x + ew, y + h);
                                    this.lineTo(x + w - ew, y + h);
                                    this.quadraticCurveTo(x + w, y + h, x + w, y + h - eh);
                                    this.lineTo(x + w, y + eh);
                                    this.quadraticCurveTo(x + w, y, x + w - ew, y);
                                    this.lineTo(x + ew, y);
                                    this.quadraticCurveTo(x, y, x, y + eh);
                                    return this;
                                },
                            
                                /**
                                 * Draws a circle. Used internally by `CanvasCircle` class.
                                 *
                                 * @method drawCircle
                                 * @param {Number} x y-coordinate
                                 * @param {Number} y x-coordinate
                                 * @param {Number} r radius
                                 * @chainable
                                 * @protected
                                 */
                            	drawCircle: function(x, y, radius) {
                                    var startAngle = 0,
                                        endAngle = 360,
                                        circum = radius * 2;
                            
                                    endAngle *= 65535;
                                    this._drawingComplete = false;
                                    this._trackSize(x + circum, y + circum);
                                    this.moveTo((x + circum), (y + radius));
                                    this._addToPath(
                                        " ae " +
                                        this._round(x + radius) +
                                        ", " +
                                        this._round(y + radius) +
                                        ", " +
                                        this._round(radius) +
                                        ", " +
                                        this._round(radius) +
                                        ", " +
                                        startAngle +
                                        ", " +
                                        endAngle
                                    );
                                    return this;
                                },
                            
                                /**
                                 * Draws an ellipse.
                                 *
                                 * @method drawEllipse
                                 * @param {Number} x x-coordinate
                                 * @param {Number} y y-coordinate
                                 * @param {Number} w width
                                 * @param {Number} h height
                                 * @chainable
                                 * @protected
                                 */
                            	drawEllipse: function(x, y, w, h) {
                                    var startAngle = 0,
                                        endAngle = 360,
                                        radius = w * 0.5,
                                        yRadius = h * 0.5;
                                    endAngle *= 65535;
                                    this._drawingComplete = false;
                                    this._trackSize(x + w, y + h);
                                    this.moveTo((x + w), (y + yRadius));
                                    this._addToPath(
                                        " ae " +
                                        this._round(x + radius) +
                                        ", " +
                                        this._round(x + radius) +
                                        ", " +
                                        this._round(y + yRadius) +
                                        ", " +
                                        this._round(radius) +
                                        ", " +
                                        this._round(yRadius) +
                                        ", " +
                                        startAngle +
                                        ", " +
                                        endAngle
                                    );
                                    return this;
                                },
                            
                                /**
                                 * Draws a diamond.
                                 *
                                 * @method drawDiamond
                                 * @param {Number} x y-coordinate
                                 * @param {Number} y x-coordinate
                                 * @param {Number} width width
                                 * @param {Number} height height
                                 * @chainable
                                 * @protected
                                 */
                                drawDiamond: function(x, y, width, height)
                                {
                                    var midWidth = width * 0.5,
                                        midHeight = height * 0.5;
                                    this.moveTo(x + midWidth, y);
                                    this.lineTo(x + width, y + midHeight);
                                    this.lineTo(x + midWidth, y + height);
                                    this.lineTo(x, y + midHeight);
                                    this.lineTo(x + midWidth, y);
                                    return this;
                                },
                            
                                /**
                                 * Draws a wedge.
                                 *
                                 * @method drawWedge
                                 * @param {Number} x x-coordinate of the wedge's center point
                                 * @param {Number} y y-coordinate of the wedge's center point
                                 * @param {Number} startAngle starting angle in degrees
                                 * @param {Number} arc sweep of the wedge. Negative values draw clockwise.
                                 * @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
                                 * @param {Number} yRadius [optional] y radius for wedge.
                                 * @chainable
                                 * @private
                                 */
                                drawWedge: function(x, y, startAngle, arc, radius)
                                {
                                    var diameter = radius * 2;
                                    if(Math.abs(arc) > 360)
                                    {
                                        arc = 360;
                                    }
                                    this._currentX = x;
                                    this._currentY = y;
                                    startAngle *= -65535;
                                    arc *= 65536;
                                    startAngle = Math.round(startAngle);
                                    arc = Math.round(arc);
                                    this.moveTo(x, y);
                                    this._addToPath(
                                        " ae " +
                                        this._round(x) +
                                        ", " +
                                        this._round(y) +
                                        ", " +
                                        this._round(radius) +
                                        " " +
                                        this._round(radius) +
                                        ", " +
                                        startAngle +
                                        ", " +
                                        arc
                                    );
                                    this._trackSize(diameter, diameter);
                                    return this;
                                },
                            
                                /**
                                 * Draws a line segment from the current drawing position to the specified x and y coordinates.
                                 *
                                 * @method lineTo
                                 * @param {Number} point1 x-coordinate for the end point.
                                 * @param {Number} point2 y-coordinate for the end point.
                                 * @chainable
                                 */
                                lineTo: function()
                                {
                                    this._lineTo.apply(this, [Y.Array(arguments), false]);
                                    return this;
                                },
                            
                                /**
                                 * Draws a line segment using the current line style from the current drawing position to the relative x and y coordinates.
                                 *
                                 * @method relativeLineTo
                                 * @param {Number} point1 x-coordinate for the end point.
                                 * @param {Number} point2 y-coordinate for the end point.
                                 * @chainable
                                 */
                                relativeLineTo: function()
                                {
                                    this._lineTo.apply(this, [Y.Array(arguments), true]);
                                    return this;
                                },
                            
                                /**
                                 * Implements lineTo methods.
                                 *
                                 * @method _lineTo
                                 * @param {Array} args The arguments to be used.
                                 * @param {Boolean} relative Indicates whether or not to use relative coordinates.
                                 * @private
                                 */
                                _lineTo: function(args, relative) {
                                    var point1 = args[0],
                                        i,
                                        len,
                                        x,
                                        y,
                                        path = relative ? " r " : " l ",
                                        relativeX = relative ? parseFloat(this._currentX) : 0,
                                        relativeY = relative ? parseFloat(this._currentY) : 0;
                                    if (typeof point1 === "string" || typeof point1 === "number") {
                                        len = args.length - 1;
                                        for (i = 0; i < len; i = i + 2) {
                                            x = parseFloat(args[i]);
                                            y = parseFloat(args[i + 1]);
                                            path += ' ' + this._round(x) + ', ' + this._round(y);
                                            x = x + relativeX;
                                            y = y + relativeY;
                                            this._currentX = x;
                                            this._currentY = y;
                                            this._trackSize.apply(this, [x, y]);
                                        }
                                    }
                                    else
                                    {
                                        len = args.length;
                                        for (i = 0; i < len; i = i + 1) {
                                            x = parseFloat(args[i][0]);
                                            y = parseFloat(args[i][1]);
                                            path += ' ' + this._round(x) + ', ' + this._round(y);
                                            x = x + relativeX;
                                            y = y + relativeY;
                                            this._currentX = x;
                                            this._currentY = y;
                                            this._trackSize.apply(this, [x, y]);
                                        }
                                    }
                                    this._addToPath(path);
                                    return this;
                                },
                            
                                /**
                                 * Moves the current drawing position to specified x and y coordinates.
                                 *
                                 * @method moveTo
                                 * @param {Number} x x-coordinate for the end point.
                                 * @param {Number} y y-coordinate for the end point.
                                 * @chainable
                                 */
                                moveTo: function()
                                {
                                    this._moveTo.apply(this, [Y.Array(arguments), false]);
                                    return this;
                                },
                            
                                /**
                                 * Moves the current drawing position relative to specified x and y coordinates.
                                 *
                                 * @method relativeMoveTo
                                 * @param {Number} x x-coordinate for the end point.
                                 * @param {Number} y y-coordinate for the end point.
                                 * @chainable
                                 */
                                relativeMoveTo: function()
                                {
                                    this._moveTo.apply(this, [Y.Array(arguments), true]);
                                    return this;
                                },
                            
                                /**
                                 * Implements moveTo methods.
                                 *
                                 * @method _moveTo
                                 * @param {Array} args The arguments to be used.
                                 * @param {Boolean} relative Indicates whether or not to use relative coordinates.
                                 * @private
                                 */
                                _moveTo: function(args, relative) {
                                    var x = parseFloat(args[0]),
                                        y = parseFloat(args[1]),
                                        command = relative ? " t " : " m ",
                                        relativeX = relative ? parseFloat(this._currentX) : 0,
                                        relativeY = relative ? parseFloat(this._currentY) : 0;
                                    this._movePath = command + this._round(x) + ", " + this._round(y);
                                    x = x + relativeX;
                                    y = y + relativeY;
                                    this._trackSize(x, y);
                                    this._currentX = x;
                                    this._currentY = y;
                                },
                            
                                /**
                                 * Draws the graphic.
                                 *
                                 * @method _draw
                                 * @private
                                 */
                                _closePath: function()
                                {
                                    var fill = this.get("fill"),
                                        stroke = this.get("stroke"),
                                        node = this.node,
                                        w = this.get("width"),
                                        h = this.get("height"),
                                        path = this._path,
                                        pathEnd = "",
                                        multiplier = this._coordSpaceMultiplier;
                                    this._fillChangeHandler();
                                    this._strokeChangeHandler();
                                    if(path)
                                    {
                                        if(fill && fill.color)
                                        {
                                            pathEnd += ' x';
                                        }
                                        if(stroke)
                                        {
                                            pathEnd += ' e';
                                        }
                                    }
                                    if(path)
                                    {
                                        node.path = path + pathEnd;
                                    }
                                    if(!isNaN(w) && !isNaN(h))
                                    {
                                        node.coordOrigin = this._left + ", " + this._top;
                                        node.coordSize = (w * multiplier) + ", " + (h * multiplier);
                                        node.style.position = "absolute";
                                        node.style.width =  w + "px";
                                        node.style.height =  h + "px";
                                    }
                                    this._path = path;
                                    this._movePath = null;
                                    this._updateTransform();
                                },
                            
                                /**
                                 * Completes a drawing operation.
                                 *
                                 * @method end
                                 * @chainable
                                 */
                                end: function()
                                {
                                    this._closePath();
                                    return this;
                                },
                            
                                /**
                                 * Ends a fill and stroke
                                 *
                                 * @method closePath
                                 * @chainable
                                 */
                                closePath: function()
                                {
                                    this._addToPath(" x e");
                                    return this;
                                },
                            
                                /**
                                 * Clears the path.
                                 *
                                 * @method clear
                                 * @chainable
                                 */
                                clear: function()
                                {
                            		this._right = 0;
                                    this._bottom = 0;
                                    this._width = 0;
                                    this._height = 0;
                                    this._left = 0;
                                    this._top = 0;
                                    this._path = "";
                                    this._movePath = null;
                                    return this;
                                },
                            
                                /**
                                 * Returns the points on a curve
                                 *
                                 * @method getBezierData
                                 * @param Array points Array containing the begin, end and control points of a curve.
                                 * @param Number t The value for incrementing the next set of points.
                                 * @return Array
                                 * @private
                                 */
                                getBezierData: function(points, t) {
                                    var n = points.length,
                                        tmp = [],
                                        i,
                                        j;
                            
                                    for (i = 0; i < n; ++i){
                                        tmp[i] = [points[i][0], points[i][1]]; // save input
                                    }
                            
                                    for (j = 1; j < n; ++j) {
                                        for (i = 0; i < n - j; ++i) {
                                            tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];
                                            tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1];
                                        }
                                    }
                                    return [ tmp[0][0], tmp[0][1] ];
                                },
                            
                                /**
                                 * Calculates the bounding box for a curve
                                 *
                                 * @method _setCurveBoundingBox
                                 * @param Array pts Array containing points for start, end and control points of a curve.
                                 * @param Number w Width used to calculate the number of points to describe the curve.
                                 * @param Number h Height used to calculate the number of points to describe the curve.
                                 * @private
                                 */
                                _setCurveBoundingBox: function(pts, w, h)
                                {
                                    var i,
                                        left = this._currentX,
                                        right = left,
                                        top = this._currentY,
                                        bottom = top,
                                        len = Math.round(Math.sqrt((w * w) + (h * h))),
                                        t = 1/len,
                                        xy;
                                    for(i = 0; i < len; ++i)
                                    {
                                        xy = this.getBezierData(pts, t * i);
                                        left = isNaN(left) ? xy[0] : Math.min(xy[0], left);
                                        right = isNaN(right) ? xy[0] : Math.max(xy[0], right);
                                        top = isNaN(top) ? xy[1] : Math.min(xy[1], top);
                                        bottom = isNaN(bottom) ? xy[1] : Math.max(xy[1], bottom);
                                    }
                                    left = Math.round(left * 10)/10;
                                    right = Math.round(right * 10)/10;
                                    top = Math.round(top * 10)/10;
                                    bottom = Math.round(bottom * 10)/10;
                                    this._trackSize(right, bottom);
                                    this._trackSize(left, top);
                                },
                            
                                /**
                                 * Updates the size of the graphics object
                                 *
                                 * @method _trackSize
                                 * @param {Number} w width
                                 * @param {Number} h height
                                 * @private
                                 */
                                _trackSize: function(w, h) {
                                    if (w > this._right) {
                                        this._right = w;
                                    }
                                    if(w < this._left)
                                    {
                                        this._left = w;
                                    }
                                    if (h < this._top)
                                    {
                                        this._top = h;
                                    }
                                    if (h > this._bottom)
                                    {
                                        this._bottom = h;
                                    }
                                    this._width = this._right - this._left;
                                    this._height = this._bottom - this._top;
                                },
                            
                                _left: 0,
                            
                                _right: 0,
                            
                                _top: 0,
                            
                                _bottom: 0,
                            
                                _width: 0,
                            
                                _height: 0
                            };
                            Y.VMLDrawing = VMLDrawing;