/**
* Adds functionality to simulate events.
* @module node
* @submodule node-event-simulate
*/
/**
* Simulates an event on the node.
* @param {String} type The type of event (i.e., "click").
* @param {Object} options (Optional) Extra options to copy onto the event object.
* @for Node
* @method simulate
*/
Y.Node.prototype.simulate = function (type, options) {
Y.Event.simulate(Y.Node.getDOMNode(this), type, options);
};
/**
* Simulates the higher user level gesture of the given name on this node.
* This method generates a set of low level touch events(Apple specific gesture
* events as well for the iOS platforms) asynchronously. Note that gesture
* simulation is relying on `Y.Event.simulate()` method to generate
* the touch events under the hood. The `Y.Event.simulate()` method
* itself is a synchronous method.
*
* Supported gestures are `tap`, `doubletap`, `press`, `move`, `flick`, `pinch`
* and `rotate`.
*
* The `pinch` gesture is used to simulate the pinching and spreading of two
* fingers. During a pinch simulation, rotation is also possible. Essentially
* `pinch` and `rotate` simulations share the same base implementation to allow
* both pinching and rotation at the same time. The only difference is `pinch`
* requires `start` and `end` option properties while `rotate` requires `rotation`
* option property.
*
* The `pinch` and `rotate` gestures can be described as placing 2 fingers along a
* circle. Pinching and spreading can be described by start and end circles while
* rotation occurs on a single circle. If the radius of the start circle is greater
* than the end circle, the gesture becomes a pinch, otherwise it is a spread spread.
*
* @example
*
* var node = Y.one("#target");
*
* // double tap example
* node.simulateGesture("doubletap", function() {
* // my callback function
* });
*
* // flick example from the center of the node, move 50 pixels down for 50ms)
* node.simulateGesture("flick", {
* axis: y,
* distance: -100
* duration: 50
* }, function() {
* // my callback function
* });
*
* // simulate rotating a node 75 degrees counter-clockwise
* node.simulateGesture("rotate", {
* rotation: -75
* });
*
* // simulate a pinch and a rotation at the same time.
* // fingers start on a circle of radius 100 px, placed at top/bottom
* // fingers end on a circle of radius 50px, placed at right/left
* node.simulateGesture("pinch", {
* r1: 100,
* r2: 50,
* start: 0
* rotation: 90
* });
*
* @method simulateGesture
* @param {String} name The name of the supported gesture to simulate. The
* supported gesture name is one of "tap", "doubletap", "press", "move",
* "flick", "pinch" and "rotate".
* @param {Object} [options] Extra options used to define the gesture behavior:
*
* Valid options properties for the `tap` gesture:
*
* @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
* where the tap should be simulated. Default is the center of the node
* element.
* @param {Number} [options.hold=10] (Optional) The hold time in milliseconds.
* This is the time between `touchstart` and `touchend` event generation.
* @param {Number} [options.times=1] (Optional) Indicates the number of taps.
* @param {Number} [options.delay=10] (Optional) The number of milliseconds
* before the next tap simulation happens. This is valid only when `times`
* is more than 1.
*
* Valid options properties for the `doubletap` gesture:
*
* @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
* where the doubletap should be simulated. Default is the center of the
* node element.
*
* Valid options properties for the `press` gesture:
*
* @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
* where the press should be simulated. Default is the center of the node
* element.
* @param {Number} [options.hold=3000] (Optional) The hold time in milliseconds.
* This is the time between `touchstart` and `touchend` event generation.
* Default is 3000ms (3 seconds).
*
* Valid options properties for the `move` gesture:
*
* @param {Object} [options.path] (Optional) Indicates the path of the finger
* movement. It's an object with three optional properties: `point`,
* `xdist` and `ydist`.
* @param {Array} [options.path.point] A starting point of the gesture.
* Default is the center of the node element.
* @param {Number} [options.path.xdist=200] A distance to move in pixels
* along the X axis. A negative distance value indicates moving left.
* @param {Number} [options.path.ydist=0] A distance to move in pixels
* along the Y axis. A negative distance value indicates moving up.
* @param {Number} [options.duration=1000] (Optional) The duration of the
* gesture in milliseconds.
*
* Valid options properties for the `flick` gesture:
*
* @param {Array} [options.point] (Optional) Indicates the [x, y] coordinates
* where the flick should be simulated. Default is the center of the
* node element.
* @param {String} [options.axis='x'] (Optional) Valid values are either
* "x" or "y". Indicates axis to move along. The flick can move to one of
* 4 directions(left, right, up and down).
* @param {Number} [options.distance=200] (Optional) Distance to move in pixels
* @param {Number} [options.duration=1000] (Optional) The duration of the
* gesture in milliseconds. User given value could be automatically
* adjusted by the framework if it is below the minimum velocity to be
* a flick gesture.
*
* Valid options properties for the `pinch` gesture:
*
* @param {Array} [options.center] (Optional) The center of the circle where
* two fingers are placed. Default is the center of the node element.
* @param {Number} [options.r1] (Required) Pixel radius of the start circle
* where 2 fingers will be on when the gesture starts. The circles are
* centered at the center of the element.
* @param {Number} [options.r2] (Required) Pixel radius of the end circle
* when this gesture ends.
* @param {Number} [options.duration=1000] (Optional) The duration of the
* gesture in milliseconds.
* @param {Number} [options.start=0] (Optional) Starting degree of the first
* finger. The value is relative to the path of the north. Default is 0
* (i.e., 12:00 on a clock).
* @param {Number} [options.rotation=0] (Optional) Degrees to rotate from
* the starting degree. A negative value means rotation to the
* counter-clockwise direction.
*
* Valid options properties for the `rotate` gesture:
*
* @param {Array} [options.center] (Optional) The center of the circle where
* two fingers are placed. Default is the center of the node element.
* @param {Number} [options.r1] (Optional) Pixel radius of the start circle
* where 2 fingers will be on when the gesture starts. The circles are
* centered at the center of the element. Default is a fourth of the node
* element width or height, whichever is smaller.
* @param {Number} [options.r2] (Optional) Pixel radius of the end circle
* when this gesture ends. Default is a fourth of the node element width or
* height, whichever is smaller.
* @param {Number} [options.duration=1000] (Optional) The duration of the
* gesture in milliseconds.
* @param {Number} [options.start=0] (Optional) Starting degree of the first
* finger. The value is relative to the path of the north. Default is 0
* (i.e., 12:00 on a clock).
* @param {Number} [options.rotation] (Required) Degrees to rotate from
* the starting degree. A negative value means rotation to the
* counter-clockwise direction.
*
* @param {Function} [cb] The callback to execute when the asynchronouse gesture
* simulation is completed.
* @param {Error} cb.err An error object if the simulation is failed.
* @for Node
*/
Y.Node.prototype.simulateGesture = function (name, options, cb) {
Y.Event.simulateGesture(this, name, options, cb);
};