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                            /**
                             * The scrollview-base module provides a basic ScrollView Widget, without scrollbar indicators
                             *
                             * @module scrollview
                             * @submodule scrollview-base
                             */
                            
                             // Local vars
                            var getClassName = Y.ClassNameManager.getClassName,
                                DOCUMENT = Y.config.doc,
                                IE = Y.UA.ie,
                                NATIVE_TRANSITIONS = Y.Transition.useNative,
                                vendorPrefix = Y.Transition._VENDOR_PREFIX, // Todo: This is a private property, and alternative approaches should be investigated
                                SCROLLVIEW = 'scrollview',
                                CLASS_NAMES = {
                                    vertical: getClassName(SCROLLVIEW, 'vert'),
                                    horizontal: getClassName(SCROLLVIEW, 'horiz')
                                },
                                EV_SCROLL_END = 'scrollEnd',
                                FLICK = 'flick',
                                DRAG = 'drag',
                                MOUSEWHEEL = 'mousewheel',
                                UI = 'ui',
                                TOP = 'top',
                                LEFT = 'left',
                                PX = 'px',
                                AXIS = 'axis',
                                SCROLL_Y = 'scrollY',
                                SCROLL_X = 'scrollX',
                                BOUNCE = 'bounce',
                                DISABLED = 'disabled',
                                DECELERATION = 'deceleration',
                                DIM_X = 'x',
                                DIM_Y = 'y',
                                BOUNDING_BOX = 'boundingBox',
                                CONTENT_BOX = 'contentBox',
                                GESTURE_MOVE = 'gesturemove',
                                START = 'start',
                                END = 'end',
                                EMPTY = '',
                                ZERO = '0s',
                                SNAP_DURATION = 'snapDuration',
                                SNAP_EASING = 'snapEasing',
                                EASING = 'easing',
                                FRAME_DURATION = 'frameDuration',
                                BOUNCE_RANGE = 'bounceRange',
                                _constrain = function (val, min, max) {
                                    return Math.min(Math.max(val, min), max);
                                };
                            
                            /**
                             * ScrollView provides a scrollable widget, supporting flick gestures,
                             * across both touch and mouse based devices.
                             *
                             * @class ScrollView
                             * @param config {Object} Object literal with initial attribute values
                             * @extends Widget
                             * @constructor
                             */
                            function ScrollView() {
                                ScrollView.superclass.constructor.apply(this, arguments);
                            }
                            
                            Y.ScrollView = Y.extend(ScrollView, Y.Widget, {
                            
                                // *** Y.ScrollView prototype
                            
                                /**
                                 * Flag driving whether or not we should try and force H/W acceleration when transforming. Currently enabled by default for Webkit.
                                 * Used by the _transform method.
                                 *
                                 * @property _forceHWTransforms
                                 * @type boolean
                                 * @protected
                                 */
                                _forceHWTransforms: Y.UA.webkit ? true : false,
                            
                                /**
                                 * <p>Used to control whether or not ScrollView's internal
                                 * gesturemovestart, gesturemove and gesturemoveend
                                 * event listeners should preventDefault. The value is an
                                 * object, with "start", "move" and "end" properties used to
                                 * specify which events should preventDefault and which shouldn't:</p>
                                 *
                                 * <pre>
                                 * {
                                 *    start: false,
                                 *    move: true,
                                 *    end: false
                                 * }
                                 * </pre>
                                 *
                                 * <p>The default values are set up in order to prevent panning,
                                 * on touch devices, while allowing click listeners on elements inside
                                 * the ScrollView to be notified as expected.</p>
                                 *
                                 * @property _prevent
                                 * @type Object
                                 * @protected
                                 */
                                _prevent: {
                                    start: false,
                                    move: true,
                                    end: false
                                },
                            
                                /**
                                 * Contains the distance (postive or negative) in pixels by which
                                 *  the scrollview was last scrolled. This is useful when setting up
                                 *  click listeners on the scrollview content, which on mouse based
                                 *  devices are always fired, even after a drag/flick.
                                 *
                                 * <p>Touch based devices don't currently fire a click event,
                                 *  if the finger has been moved (beyond a threshold) so this
                                 *  check isn't required, if working in a purely touch based environment</p>
                                 *
                                 * @property lastScrolledAmt
                                 * @type Number
                                 * @public
                                 * @default 0
                                 */
                                lastScrolledAmt: 0,
                            
                                /**
                                 * Internal state, defines the minimum amount that the scrollview can be scrolled along the X axis
                                 *
                                 * @property _minScrollX
                                 * @type number
                                 * @protected
                                 */
                                _minScrollX: null,
                            
                                /**
                                 * Internal state, defines the maximum amount that the scrollview can be scrolled along the X axis
                                 *
                                 * @property _maxScrollX
                                 * @type number
                                 * @protected
                                 */
                                _maxScrollX: null,
                            
                                /**
                                 * Internal state, defines the minimum amount that the scrollview can be scrolled along the Y axis
                                 *
                                 * @property _minScrollY
                                 * @type number
                                 * @protected
                                 */
                                _minScrollY: null,
                            
                                /**
                                 * Internal state, defines the maximum amount that the scrollview can be scrolled along the Y axis
                                 *
                                 * @property _maxScrollY
                                 * @type number
                                 * @protected
                                 */
                                _maxScrollY: null,
                            
                                /**
                                 * Designated initializer
                                 *
                                 * @method initializer
                                 * @param {Object} Configuration object for the plugin
                                 */
                                initializer: function () {
                                    var sv = this;
                            
                                    // Cache these values, since they aren't going to change.
                                    sv._bb = sv.get(BOUNDING_BOX);
                                    sv._cb = sv.get(CONTENT_BOX);
                            
                                    // Cache some attributes
                                    sv._cAxis = sv.get(AXIS);
                                    sv._cBounce = sv.get(BOUNCE);
                                    sv._cBounceRange = sv.get(BOUNCE_RANGE);
                                    sv._cDeceleration = sv.get(DECELERATION);
                                    sv._cFrameDuration = sv.get(FRAME_DURATION);
                                },
                            
                                /**
                                 * bindUI implementation
                                 *
                                 * Hooks up events for the widget
                                 * @method bindUI
                                 */
                                bindUI: function () {
                                    var sv = this;
                            
                                    // Bind interaction listers
                                    sv._bindFlick(sv.get(FLICK));
                                    sv._bindDrag(sv.get(DRAG));
                                    sv._bindMousewheel(true);
                            
                                    // Bind change events
                                    sv._bindAttrs();
                            
                                    // IE SELECT HACK. See if we can do this non-natively and in the gesture for a future release.
                                    if (IE) {
                                        sv._fixIESelect(sv._bb, sv._cb);
                                    }
                            
                                    // Set any deprecated static properties
                                    if (ScrollView.SNAP_DURATION) {
                                        sv.set(SNAP_DURATION, ScrollView.SNAP_DURATION);
                                    }
                            
                                    if (ScrollView.SNAP_EASING) {
                                        sv.set(SNAP_EASING, ScrollView.SNAP_EASING);
                                    }
                            
                                    if (ScrollView.EASING) {
                                        sv.set(EASING, ScrollView.EASING);
                                    }
                            
                                    if (ScrollView.FRAME_STEP) {
                                        sv.set(FRAME_DURATION, ScrollView.FRAME_STEP);
                                    }
                            
                                    if (ScrollView.BOUNCE_RANGE) {
                                        sv.set(BOUNCE_RANGE, ScrollView.BOUNCE_RANGE);
                                    }
                            
                                    // Recalculate dimension properties
                                    // TODO: This should be throttled.
                                    // Y.one(WINDOW).after('resize', sv._afterDimChange, sv);
                                },
                            
                                /**
                                 * Bind event listeners
                                 *
                                 * @method _bindAttrs
                                 * @private
                                 */
                                _bindAttrs: function () {
                                    var sv = this,
                                        scrollChangeHandler = sv._afterScrollChange,
                                        dimChangeHandler = sv._afterDimChange;
                            
                                    // Bind any change event listeners
                                    sv.after({
                                        'scrollEnd': sv._afterScrollEnd,
                                        'disabledChange': sv._afterDisabledChange,
                                        'flickChange': sv._afterFlickChange,
                                        'dragChange': sv._afterDragChange,
                                        'axisChange': sv._afterAxisChange,
                                        'scrollYChange': scrollChangeHandler,
                                        'scrollXChange': scrollChangeHandler,
                                        'heightChange': dimChangeHandler,
                                        'widthChange': dimChangeHandler
                                    });
                                },
                            
                                /**
                                 * Bind (or unbind) gesture move listeners required for drag support
                                 *
                                 * @method _bindDrag
                                 * @param drag {boolean} If true, the method binds listener to enable
                                 *  drag (gesturemovestart). If false, the method unbinds gesturemove
                                 *  listeners for drag support.
                                 * @private
                                 */
                                _bindDrag: function (drag) {
                                    var sv = this,
                                        bb = sv._bb;
                            
                                    // Unbind any previous 'drag' listeners
                                    bb.detach(DRAG + '|*');
                            
                                    if (drag) {
                                        bb.on(DRAG + '|' + GESTURE_MOVE + START, Y.bind(sv._onGestureMoveStart, sv));
                                    }
                                },
                            
                                /**
                                 * Bind (or unbind) flick listeners.
                                 *
                                 * @method _bindFlick
                                 * @param flick {Object|boolean} If truthy, the method binds listeners for
                                 *  flick support. If false, the method unbinds flick listeners.
                                 * @private
                                 */
                                _bindFlick: function (flick) {
                                    var sv = this,
                                        bb = sv._bb;
                            
                                    // Unbind any previous 'flick' listeners
                                    bb.detach(FLICK + '|*');
                            
                                    if (flick) {
                                        bb.on(FLICK + '|' + FLICK, Y.bind(sv._flick, sv), flick);
                            
                                        // Rebind Drag, becuase _onGestureMoveEnd always has to fire -after- _flick
                                        sv._bindDrag(sv.get(DRAG));
                                    }
                                },
                            
                                /**
                                 * Bind (or unbind) mousewheel listeners.
                                 *
                                 * @method _bindMousewheel
                                 * @param mousewheel {Object|boolean} If truthy, the method binds listeners for
                                 *  mousewheel support. If false, the method unbinds mousewheel listeners.
                                 * @private
                                 */
                                _bindMousewheel: function (mousewheel) {
                                    var sv = this,
                                        bb = sv._bb;
                            
                                    // Unbind any previous 'mousewheel' listeners
                                    // TODO: This doesn't actually appear to work properly. Fix. #2532743
                                    bb.detach(MOUSEWHEEL + '|*');
                            
                                    // Only enable for vertical scrollviews
                                    if (mousewheel) {
                                        // Bound to document, because that's where mousewheel events fire off of.
                                        Y.one(DOCUMENT).on(MOUSEWHEEL, Y.bind(sv._mousewheel, sv));
                                    }
                                },
                            
                                /**
                                 * syncUI implementation.
                                 *
                                 * Update the scroll position, based on the current value of scrollX/scrollY.
                                 *
                                 * @method syncUI
                                 */
                                syncUI: function () {
                                    var sv = this,
                                        scrollDims = sv._getScrollDims(),
                                        width = scrollDims.offsetWidth,
                                        height = scrollDims.offsetHeight,
                                        scrollWidth = scrollDims.scrollWidth,
                                        scrollHeight = scrollDims.scrollHeight;
                            
                                    // If the axis is undefined, auto-calculate it
                                    if (sv._cAxis === undefined) {
                                        // This should only ever be run once (for now).
                                        // In the future SV might post-load axis changes
                                        sv._cAxis = {
                                            x: (scrollWidth > width),
                                            y: (scrollHeight > height)
                                        };
                            
                                        sv._set(AXIS, sv._cAxis);
                                    }
                            
                                    // get text direction on or inherited by scrollview node
                                    sv.rtl = (sv._cb.getComputedStyle('direction') === 'rtl');
                            
                                    // Cache the disabled value
                                    sv._cDisabled = sv.get(DISABLED);
                            
                                    // Run this to set initial values
                                    sv._uiDimensionsChange();
                            
                                    // If we're out-of-bounds, snap back.
                                    if (sv._isOutOfBounds()) {
                                        sv._snapBack();
                                    }
                                },
                            
                                /**
                                 * Utility method to obtain widget dimensions
                                 *
                                 * @method _getScrollDims
                                 * @return {Object} The offsetWidth, offsetHeight, scrollWidth and
                                 *  scrollHeight as an array: [offsetWidth, offsetHeight, scrollWidth,
                                 *  scrollHeight]
                                 * @private
                                 */
                                _getScrollDims: function () {
                                    var sv = this,
                                        cb = sv._cb,
                                        bb = sv._bb,
                                        TRANS = ScrollView._TRANSITION,
                                        // Ideally using CSSMatrix - don't think we have it normalized yet though.
                                        // origX = (new WebKitCSSMatrix(cb.getComputedStyle("transform"))).e,
                                        // origY = (new WebKitCSSMatrix(cb.getComputedStyle("transform"))).f,
                                        origX = sv.get(SCROLL_X),
                                        origY = sv.get(SCROLL_Y),
                                        origHWTransform,
                                        dims;
                            
                                    // TODO: Is this OK? Just in case it's called 'during' a transition.
                                    if (NATIVE_TRANSITIONS) {
                                        cb.setStyle(TRANS.DURATION, ZERO);
                                        cb.setStyle(TRANS.PROPERTY, EMPTY);
                                    }
                            
                                    origHWTransform = sv._forceHWTransforms;
                                    sv._forceHWTransforms = false; // the z translation was causing issues with picking up accurate scrollWidths in Chrome/Mac.
                            
                                    sv._moveTo(cb, 0, 0);
                                    dims = {
                                        'offsetWidth': bb.get('offsetWidth'),
                                        'offsetHeight': bb.get('offsetHeight'),
                                        'scrollWidth': bb.get('scrollWidth'),
                                        'scrollHeight': bb.get('scrollHeight')
                                    };
                                    sv._moveTo(cb, -(origX), -(origY));
                            
                                    sv._forceHWTransforms = origHWTransform;
                            
                                    return dims;
                                },
                            
                                /**
                                 * This method gets invoked whenever the height or width attributes change,
                                 * allowing us to determine which scrolling axes need to be enabled.
                                 *
                                 * @method _uiDimensionsChange
                                 * @protected
                                 */
                                _uiDimensionsChange: function () {
                                    var sv = this,
                                        bb = sv._bb,
                                        scrollDims = sv._getScrollDims(),
                                        width = scrollDims.offsetWidth,
                                        height = scrollDims.offsetHeight,
                                        scrollWidth = scrollDims.scrollWidth,
                                        scrollHeight = scrollDims.scrollHeight,
                                        rtl = sv.rtl,
                                        svAxis = sv._cAxis,
                                        minScrollX = (rtl ? Math.min(0, -(scrollWidth - width)) : 0),
                                        maxScrollX = (rtl ? 0 : Math.max(0, scrollWidth - width)),
                                        minScrollY = 0,
                                        maxScrollY = Math.max(0, scrollHeight - height);
                            
                                    if (svAxis && svAxis.x) {
                                        bb.addClass(CLASS_NAMES.horizontal);
                                    }
                            
                                    if (svAxis && svAxis.y) {
                                        bb.addClass(CLASS_NAMES.vertical);
                                    }
                            
                                    sv._setBounds({
                                        minScrollX: minScrollX,
                                        maxScrollX: maxScrollX,
                                        minScrollY: minScrollY,
                                        maxScrollY: maxScrollY
                                    });
                                },
                            
                                /**
                                 * Set the bounding dimensions of the ScrollView
                                 *
                                 * @method _setBounds
                                 * @protected
                                 * @param bounds {Object} [duration] ms of the scroll animation. (default is 0)
                                 *   @param {Number} [bounds.minScrollX] The minimum scroll X value
                                 *   @param {Number} [bounds.maxScrollX] The maximum scroll X value
                                 *   @param {Number} [bounds.minScrollY] The minimum scroll Y value
                                 *   @param {Number} [bounds.maxScrollY] The maximum scroll Y value
                                 */
                                _setBounds: function (bounds) {
                                    var sv = this;
                            
                                    // TODO: Do a check to log if the bounds are invalid
                            
                                    sv._minScrollX = bounds.minScrollX;
                                    sv._maxScrollX = bounds.maxScrollX;
                                    sv._minScrollY = bounds.minScrollY;
                                    sv._maxScrollY = bounds.maxScrollY;
                                },
                            
                                /**
                                 * Get the bounding dimensions of the ScrollView
                                 *
                                 * @method _getBounds
                                 * @protected
                                 */
                                _getBounds: function () {
                                    var sv = this;
                            
                                    return {
                                        minScrollX: sv._minScrollX,
                                        maxScrollX: sv._maxScrollX,
                                        minScrollY: sv._minScrollY,
                                        maxScrollY: sv._maxScrollY
                                    };
                            
                                },
                            
                                /**
                                 * Scroll the element to a given xy coordinate
                                 *
                                 * @method scrollTo
                                 * @param x {Number} The x-position to scroll to. (null for no movement)
                                 * @param y {Number} The y-position to scroll to. (null for no movement)
                                 * @param {Number} [duration] ms of the scroll animation. (default is 0)
                                 * @param {String} [easing] An easing equation if duration is set. (default is `easing` attribute)
                                 * @param {String} [node] The node to transform.  Setting this can be useful in
                                 *  dual-axis paginated instances. (default is the instance's contentBox)
                                 */
                                scrollTo: function (x, y, duration, easing, node) {
                                    // Check to see if widget is disabled
                                    if (this._cDisabled) {
                                        return;
                                    }
                            
                                    var sv = this,
                                        cb = sv._cb,
                                        TRANS = ScrollView._TRANSITION,
                                        callback = Y.bind(sv._onTransEnd, sv), // @Todo : cache this
                                        newX = 0,
                                        newY = 0,
                                        transition = {},
                                        transform;
                            
                                    // default the optional arguments
                                    duration = duration || 0;
                                    easing = easing || sv.get(EASING); // @TODO: Cache this
                                    node = node || cb;
                            
                                    if (x !== null) {
                                        sv.set(SCROLL_X, x, {src:UI});
                                        newX = -(x);
                                    }
                            
                                    if (y !== null) {
                                        sv.set(SCROLL_Y, y, {src:UI});
                                        newY = -(y);
                                    }
                            
                                    transform = sv._transform(newX, newY);
                            
                                    if (NATIVE_TRANSITIONS) {
                                        // ANDROID WORKAROUND - try and stop existing transition, before kicking off new one.
                                        node.setStyle(TRANS.DURATION, ZERO).setStyle(TRANS.PROPERTY, EMPTY);
                                    }
                            
                                    // Move
                                    if (duration === 0) {
                                        if (NATIVE_TRANSITIONS) {
                                            node.setStyle('transform', transform);
                                        }
                                        else {
                                            // TODO: If both set, batch them in the same update
                                            // Update: Nope, setStyles() just loops through each property and applies it.
                                            if (x !== null) {
                                                node.setStyle(LEFT, newX + PX);
                                            }
                                            if (y !== null) {
                                                node.setStyle(TOP, newY + PX);
                                            }
                                        }
                                    }
                            
                                    // Animate
                                    else {
                                        transition.easing = easing;
                                        transition.duration = duration / 1000;
                            
                                        if (NATIVE_TRANSITIONS) {
                                            transition.transform = transform;
                                        }
                                        else {
                                            transition.left = newX + PX;
                                            transition.top = newY + PX;
                                        }
                            
                                        node.transition(transition, callback);
                                    }
                                },
                            
                                /**
                                 * Utility method, to create the translate transform string with the
                                 * x, y translation amounts provided.
                                 *
                                 * @method _transform
                                 * @param {Number} x Number of pixels to translate along the x axis
                                 * @param {Number} y Number of pixels to translate along the y axis
                                 * @private
                                 */
                                _transform: function (x, y) {
                                    // TODO: Would we be better off using a Matrix for this?
                                    var prop = 'translate(' + x + 'px, ' + y + 'px)';
                            
                                    if (this._forceHWTransforms) {
                                        prop += ' translateZ(0)';
                                    }
                            
                                    return prop;
                                },
                            
                                /**
                                * Utility method, to move the given element to the given xy position
                                *
                                * @method _moveTo
                                * @param node {Node} The node to move
                                * @param x {Number} The x-position to move to
                                * @param y {Number} The y-position to move to
                                * @private
                                */
                                _moveTo : function(node, x, y) {
                                    if (NATIVE_TRANSITIONS) {
                                        node.setStyle('transform', this._transform(x, y));
                                    } else {
                                        node.setStyle(LEFT, x + PX);
                                        node.setStyle(TOP, y + PX);
                                    }
                                },
                            
                            
                                /**
                                 * Content box transition callback
                                 *
                                 * @method _onTransEnd
                                 * @param {EventFacade} e The event facade
                                 * @private
                                 */
                                _onTransEnd: function () {
                                    var sv = this;
                            
                                    // If for some reason we're OOB, snapback
                                    if (sv._isOutOfBounds()) {
                                        sv._snapBack();
                                    }
                                    else {
                                        /**
                                         * Notification event fired at the end of a scroll transition
                                         *
                                         * @event scrollEnd
                                         * @param e {EventFacade} The default event facade.
                                         */
                                        sv.fire(EV_SCROLL_END);
                                    }
                                },
                            
                                /**
                                 * gesturemovestart event handler
                                 *
                                 * @method _onGestureMoveStart
                                 * @param e {EventFacade} The gesturemovestart event facade
                                 * @private
                                 */
                                _onGestureMoveStart: function (e) {
                            
                                    if (this._cDisabled) {
                                        return false;
                                    }
                            
                                    var sv = this,
                                        bb = sv._bb,
                                        currentX = sv.get(SCROLL_X),
                                        currentY = sv.get(SCROLL_Y),
                                        clientX = e.clientX,
                                        clientY = e.clientY;
                            
                                    if (sv._prevent.start) {
                                        e.preventDefault();
                                    }
                            
                                    // if a flick animation is in progress, cancel it
                                    if (sv._flickAnim) {
                                        sv._cancelFlick();
                                        sv._onTransEnd();
                                    }
                            
                                    // Reset lastScrolledAmt
                                    sv.lastScrolledAmt = 0;
                            
                                    // Stores data for this gesture cycle.  Cleaned up later
                                    sv._gesture = {
                            
                                        // Will hold the axis value
                                        axis: null,
                            
                                        // The current attribute values
                                        startX: currentX,
                                        startY: currentY,
                            
                                        // The X/Y coordinates where the event began
                                        startClientX: clientX,
                                        startClientY: clientY,
                            
                                        // The X/Y coordinates where the event will end
                                        endClientX: null,
                                        endClientY: null,
                            
                                        // The current delta of the event
                                        deltaX: null,
                                        deltaY: null,
                            
                                        // Will be populated for flicks
                                        flick: null,
                            
                                        // Create some listeners for the rest of the gesture cycle
                                        onGestureMove: bb.on(DRAG + '|' + GESTURE_MOVE, Y.bind(sv._onGestureMove, sv)),
                            
                                        // @TODO: Don't bind gestureMoveEnd if it's a Flick?
                                        onGestureMoveEnd: bb.on(DRAG + '|' + GESTURE_MOVE + END, Y.bind(sv._onGestureMoveEnd, sv))
                                    };
                                },
                            
                                /**
                                 * gesturemove event handler
                                 *
                                 * @method _onGestureMove
                                 * @param e {EventFacade} The gesturemove event facade
                                 * @private
                                 */
                                _onGestureMove: function (e) {
                                    var sv = this,
                                        gesture = sv._gesture,
                                        svAxis = sv._cAxis,
                                        svAxisX = svAxis.x,
                                        svAxisY = svAxis.y,
                                        startX = gesture.startX,
                                        startY = gesture.startY,
                                        startClientX = gesture.startClientX,
                                        startClientY = gesture.startClientY,
                                        clientX = e.clientX,
                                        clientY = e.clientY;
                            
                                    if (sv._prevent.move) {
                                        e.preventDefault();
                                    }
                            
                                    gesture.deltaX = startClientX - clientX;
                                    gesture.deltaY = startClientY - clientY;
                            
                                    // Determine if this is a vertical or horizontal movement
                                    // @TODO: This is crude, but it works.  Investigate more intelligent ways to detect intent
                                    if (gesture.axis === null) {
                                        gesture.axis = (Math.abs(gesture.deltaX) > Math.abs(gesture.deltaY)) ? DIM_X : DIM_Y;
                                    }
                            
                                    // Move X or Y.  @TODO: Move both if dualaxis.
                                    if (gesture.axis === DIM_X && svAxisX) {
                                        sv.set(SCROLL_X, startX + gesture.deltaX);
                                    }
                                    else if (gesture.axis === DIM_Y && svAxisY) {
                                        sv.set(SCROLL_Y, startY + gesture.deltaY);
                                    }
                                },
                            
                                /**
                                 * gesturemoveend event handler
                                 *
                                 * @method _onGestureMoveEnd
                                 * @param e {EventFacade} The gesturemoveend event facade
                                 * @private
                                 */
                                _onGestureMoveEnd: function (e) {
                                    var sv = this,
                                        gesture = sv._gesture,
                                        flick = gesture.flick,
                                        clientX = e.clientX,
                                        clientY = e.clientY,
                                        isOOB;
                            
                                    if (sv._prevent.end) {
                                        e.preventDefault();
                                    }
                            
                                    // Store the end X/Y coordinates
                                    gesture.endClientX = clientX;
                                    gesture.endClientY = clientY;
                            
                                    // Cleanup the event handlers
                                    gesture.onGestureMove.detach();
                                    gesture.onGestureMoveEnd.detach();
                            
                                    // If this wasn't a flick, wrap up the gesture cycle
                                    if (!flick) {
                                        // @TODO: Be more intelligent about this. Look at the Flick attribute to see
                                        // if it is safe to assume _flick did or didn't fire.
                                        // Then, the order _flick and _onGestureMoveEnd fire doesn't matter?
                            
                                        // If there was movement (_onGestureMove fired)
                                        if (gesture.deltaX !== null && gesture.deltaY !== null) {
                            
                                            isOOB = sv._isOutOfBounds();
                            
                                            // If we're out-out-bounds, then snapback
                                            if (isOOB) {
                                                sv._snapBack();
                                            }
                            
                                            // Inbounds
                                            else {
                                                // Fire scrollEnd unless this is a paginated instance and the gesture axis is the same as paginator's
                                                // Not totally confident this is ideal to access a plugin's properties from a host, @TODO revisit
                                                if (!sv.pages || (sv.pages && !sv.pages.get(AXIS)[gesture.axis])) {
                                                    sv._onTransEnd();
                                                }
                                            }
                                        }
                                    }
                                },
                            
                                /**
                                 * Execute a flick at the end of a scroll action
                                 *
                                 * @method _flick
                                 * @param e {EventFacade} The Flick event facade
                                 * @private
                                 */
                                _flick: function (e) {
                                    if (this._cDisabled) {
                                        return false;
                                    }
                            
                                    var sv = this,
                                        svAxis = sv._cAxis,
                                        flick = e.flick,
                                        flickAxis = flick.axis,
                                        flickVelocity = flick.velocity,
                                        axisAttr = flickAxis === DIM_X ? SCROLL_X : SCROLL_Y,
                                        startPosition = sv.get(axisAttr);
                            
                                    // Sometimes flick is enabled, but drag is disabled
                                    if (sv._gesture) {
                                        sv._gesture.flick = flick;
                                    }
                            
                                    // Prevent unneccesary firing of _flickFrame if we can't scroll on the flick axis
                                    if (svAxis[flickAxis]) {
                                        sv._flickFrame(flickVelocity, flickAxis, startPosition);
                                    }
                                },
                            
                                /**
                                 * Execute a single frame in the flick animation
                                 *
                                 * @method _flickFrame
                                 * @param velocity {Number} The velocity of this animated frame
                                 * @param flickAxis {String} The axis on which to animate
                                 * @param startPosition {Number} The starting X/Y point to flick from
                                 * @protected
                                 */
                                _flickFrame: function (velocity, flickAxis, startPosition) {
                            
                                    var sv = this,
                                        axisAttr = flickAxis === DIM_X ? SCROLL_X : SCROLL_Y,
                                        bounds = sv._getBounds(),
                            
                                        // Localize cached values
                                        bounce = sv._cBounce,
                                        bounceRange = sv._cBounceRange,
                                        deceleration = sv._cDeceleration,
                                        frameDuration = sv._cFrameDuration,
                            
                                        // Calculate
                                        newVelocity = velocity * deceleration,
                                        newPosition = startPosition - (frameDuration * newVelocity),
                            
                                        // Some convinience conditions
                                        min = flickAxis === DIM_X ? bounds.minScrollX : bounds.minScrollY,
                                        max = flickAxis === DIM_X ? bounds.maxScrollX : bounds.maxScrollY,
                                        belowMin       = (newPosition < min),
                                        belowMax       = (newPosition < max),
                                        aboveMin       = (newPosition > min),
                                        aboveMax       = (newPosition > max),
                                        belowMinRange  = (newPosition < (min - bounceRange)),
                                        withinMinRange = (belowMin && (newPosition > (min - bounceRange))),
                                        withinMaxRange = (aboveMax && (newPosition < (max + bounceRange))),
                                        aboveMaxRange  = (newPosition > (max + bounceRange)),
                                        tooSlow;
                            
                                    // If we're within the range but outside min/max, dampen the velocity
                                    if (withinMinRange || withinMaxRange) {
                                        newVelocity *= bounce;
                                    }
                            
                                    // Is the velocity too slow to bother?
                                    tooSlow = (Math.abs(newVelocity).toFixed(4) < 0.015);
                            
                                    // If the velocity is too slow or we're outside the range
                                    if (tooSlow || belowMinRange || aboveMaxRange) {
                                        // Cancel and delete sv._flickAnim
                                        if (sv._flickAnim) {
                                            sv._cancelFlick();
                                        }
                            
                                        // If we're inside the scroll area, just end
                                        if (aboveMin && belowMax) {
                                            sv._onTransEnd();
                                        }
                            
                                        // We're outside the scroll area, so we need to snap back
                                        else {
                                            sv._snapBack();
                                        }
                                    }
                            
                                    // Otherwise, animate to the next frame
                                    else {
                                        // @TODO: maybe use requestAnimationFrame instead
                                        sv._flickAnim = Y.later(frameDuration, sv, '_flickFrame', [newVelocity, flickAxis, newPosition]);
                                        sv.set(axisAttr, newPosition);
                                    }
                                },
                            
                                _cancelFlick: function () {
                                    var sv = this;
                            
                                    if (sv._flickAnim) {
                                        // Cancel the flick (if it exists)
                                        sv._flickAnim.cancel();
                            
                                        // Also delete it, otherwise _onGestureMoveStart will think we're still flicking
                                        delete sv._flickAnim;
                                    }
                            
                                },
                            
                                /**
                                 * Handle mousewheel events on the widget
                                 *
                                 * @method _mousewheel
                                 * @param e {EventFacade} The mousewheel event facade
                                 * @private
                                 */
                                _mousewheel: function (e) {
                                    var sv = this,
                                        scrollY = sv.get(SCROLL_Y),
                                        bounds = sv._getBounds(),
                                        bb = sv._bb,
                                        scrollOffset = 10, // 10px
                                        isForward = (e.wheelDelta > 0),
                                        scrollToY = scrollY - ((isForward ? 1 : -1) * scrollOffset);
                            
                                    scrollToY = _constrain(scrollToY, bounds.minScrollY, bounds.maxScrollY);
                            
                                    // Because Mousewheel events fire off 'document', every ScrollView widget will react
                                    // to any mousewheel anywhere on the page. This check will ensure that the mouse is currently
                                    // over this specific ScrollView.  Also, only allow mousewheel scrolling on Y-axis,
                                    // becuase otherwise the 'prevent' will block page scrolling.
                                    if (bb.contains(e.target) && sv._cAxis[DIM_Y]) {
                            
                                        // Reset lastScrolledAmt
                                        sv.lastScrolledAmt = 0;
                            
                                        // Jump to the new offset
                                        sv.set(SCROLL_Y, scrollToY);
                            
                                        // if we have scrollbars plugin, update & set the flash timer on the scrollbar
                                        // @TODO: This probably shouldn't be in this module
                                        if (sv.scrollbars) {
                                            // @TODO: The scrollbars should handle this themselves
                                            sv.scrollbars._update();
                                            sv.scrollbars.flash();
                                            // or just this
                                            // sv.scrollbars._hostDimensionsChange();
                                        }
                            
                                        // Fire the 'scrollEnd' event
                                        sv._onTransEnd();
                            
                                        // prevent browser default behavior on mouse scroll
                                        e.preventDefault();
                                    }
                                },
                            
                                /**
                                 * Checks to see the current scrollX/scrollY position beyond the min/max boundary
                                 *
                                 * @method _isOutOfBounds
                                 * @param x {Number} [optional] The X position to check
                                 * @param y {Number} [optional] The Y position to check
                                 * @return {Boolean} Whether the current X/Y position is out of bounds (true) or not (false)
                                 * @private
                                 */
                                _isOutOfBounds: function (x, y) {
                                    var sv = this,
                                        svAxis = sv._cAxis,
                                        svAxisX = svAxis.x,
                                        svAxisY = svAxis.y,
                                        currentX = x || sv.get(SCROLL_X),
                                        currentY = y || sv.get(SCROLL_Y),
                                        bounds = sv._getBounds(),
                                        minX = bounds.minScrollX,
                                        minY = bounds.minScrollY,
                                        maxX = bounds.maxScrollX,
                                        maxY = bounds.maxScrollY;
                            
                                    return (svAxisX && (currentX < minX || currentX > maxX)) || (svAxisY && (currentY < minY || currentY > maxY));
                                },
                            
                                /**
                                 * Bounces back
                                 * @TODO: Should be more generalized and support both X and Y detection
                                 *
                                 * @method _snapBack
                                 * @private
                                 */
                                _snapBack: function () {
                                    var sv = this,
                                        currentX = sv.get(SCROLL_X),
                                        currentY = sv.get(SCROLL_Y),
                                        bounds = sv._getBounds(),
                                        minX = bounds.minScrollX,
                                        minY = bounds.minScrollY,
                                        maxX = bounds.maxScrollX,
                                        maxY = bounds.maxScrollY,
                                        newY = _constrain(currentY, minY, maxY),
                                        newX = _constrain(currentX, minX, maxX),
                                        duration = sv.get(SNAP_DURATION),
                                        easing = sv.get(SNAP_EASING);
                            
                                    if (newX !== currentX) {
                                        sv.set(SCROLL_X, newX, {duration:duration, easing:easing});
                                    }
                                    else if (newY !== currentY) {
                                        sv.set(SCROLL_Y, newY, {duration:duration, easing:easing});
                                    }
                                    else {
                                        sv._onTransEnd();
                                    }
                                },
                            
                                /**
                                 * After listener for changes to the scrollX or scrollY attribute
                                 *
                                 * @method _afterScrollChange
                                 * @param e {EventFacade} The event facade
                                 * @protected
                                 */
                                _afterScrollChange: function (e) {
                                    if (e.src === ScrollView.UI_SRC) {
                                        return false;
                                    }
                            
                                    var sv = this,
                                        duration = e.duration,
                                        easing = e.easing,
                                        val = e.newVal,
                                        scrollToArgs = [];
                            
                                    // Set the scrolled value
                                    sv.lastScrolledAmt = sv.lastScrolledAmt + (e.newVal - e.prevVal);
                            
                                    // Generate the array of args to pass to scrollTo()
                                    if (e.attrName === SCROLL_X) {
                                        scrollToArgs.push(val);
                                        scrollToArgs.push(sv.get(SCROLL_Y));
                                    }
                                    else {
                                        scrollToArgs.push(sv.get(SCROLL_X));
                                        scrollToArgs.push(val);
                                    }
                            
                                    scrollToArgs.push(duration);
                                    scrollToArgs.push(easing);
                            
                                    sv.scrollTo.apply(sv, scrollToArgs);
                                },
                            
                                /**
                                 * After listener for changes to the flick attribute
                                 *
                                 * @method _afterFlickChange
                                 * @param e {EventFacade} The event facade
                                 * @protected
                                 */
                                _afterFlickChange: function (e) {
                                    this._bindFlick(e.newVal);
                                },
                            
                                /**
                                 * After listener for changes to the disabled attribute
                                 *
                                 * @method _afterDisabledChange
                                 * @param e {EventFacade} The event facade
                                 * @protected
                                 */
                                _afterDisabledChange: function (e) {
                                    // Cache for performance - we check during move
                                    this._cDisabled = e.newVal;
                                },
                            
                                /**
                                 * After listener for the axis attribute
                                 *
                                 * @method _afterAxisChange
                                 * @param e {EventFacade} The event facade
                                 * @protected
                                 */
                                _afterAxisChange: function (e) {
                                    this._cAxis = e.newVal;
                                },
                            
                                /**
                                 * After listener for changes to the drag attribute
                                 *
                                 * @method _afterDragChange
                                 * @param e {EventFacade} The event facade
                                 * @protected
                                 */
                                _afterDragChange: function (e) {
                                    this._bindDrag(e.newVal);
                                },
                            
                                /**
                                 * After listener for the height or width attribute
                                 *
                                 * @method _afterDimChange
                                 * @param e {EventFacade} The event facade
                                 * @protected
                                 */
                                _afterDimChange: function () {
                                    this._uiDimensionsChange();
                                },
                            
                                /**
                                 * After listener for scrollEnd, for cleanup
                                 *
                                 * @method _afterScrollEnd
                                 * @param e {EventFacade} The event facade
                                 * @protected
                                 */
                                _afterScrollEnd: function () {
                                    var sv = this;
                            
                                    if (sv._flickAnim) {
                                        sv._cancelFlick();
                                    }
                            
                                    // Ideally this should be removed, but doing so causing some JS errors with fast swiping
                                    // because _gesture is being deleted after the previous one has been overwritten
                                    // delete sv._gesture; // TODO: Move to sv.prevGesture?
                                },
                            
                                /**
                                 * Setter for 'axis' attribute
                                 *
                                 * @method _axisSetter
                                 * @param val {Mixed} A string ('x', 'y', 'xy') to specify which axis/axes to allow scrolling on
                                 * @param name {String} The attribute name
                                 * @return {Object} An object to specify scrollability on the x & y axes
                                 *
                                 * @protected
                                 */
                                _axisSetter: function (val) {
                            
                                    // Turn a string into an axis object
                                    if (Y.Lang.isString(val)) {
                                        return {
                                            x: val.match(/x/i) ? true : false,
                                            y: val.match(/y/i) ? true : false
                                        };
                                    }
                                },
                            
                                /**
                                * The scrollX, scrollY setter implementation
                                *
                                * @method _setScroll
                                * @private
                                * @param {Number} val
                                * @param {String} dim
                                *
                                * @return {Number} The value
                                */
                                _setScroll : function(val) {
                            
                                    // Just ensure the widget is not disabled
                                    if (this._cDisabled) {
                                        val = Y.Attribute.INVALID_VALUE;
                                    }
                            
                                    return val;
                                },
                            
                                /**
                                * Setter for the scrollX attribute
                                *
                                * @method _setScrollX
                                * @param val {Number} The new scrollX value
                                * @return {Number} The normalized value
                                * @protected
                                */
                                _setScrollX: function(val) {
                                    return this._setScroll(val, DIM_X);
                                },
                            
                                /**
                                * Setter for the scrollY ATTR
                                *
                                * @method _setScrollY
                                * @param val {Number} The new scrollY value
                                * @return {Number} The normalized value
                                * @protected
                                */
                                _setScrollY: function(val) {
                                    return this._setScroll(val, DIM_Y);
                                }
                            
                                // End prototype properties
                            
                            }, {
                            
                                // Static properties
                            
                                /**
                                 * The identity of the widget.
                                 *
                                 * @property NAME
                                 * @type String
                                 * @default 'scrollview'
                                 * @readOnly
                                 * @protected
                                 * @static
                                 */
                                NAME: 'scrollview',
                            
                                /**
                                 * Static property used to define the default attribute configuration of
                                 * the Widget.
                                 *
                                 * @property ATTRS
                                 * @type {Object}
                                 * @protected
                                 * @static
                                 */
                                ATTRS: {
                            
                                    /**
                                     * Specifies ability to scroll on x, y, or x and y axis/axes.
                                     *
                                     * @attribute axis
                                     * @type String
                                     */
                                    axis: {
                                        setter: '_axisSetter',
                                        writeOnce: 'initOnly'
                                    },
                            
                                    /**
                                     * The current scroll position in the x-axis
                                     *
                                     * @attribute scrollX
                                     * @type Number
                                     * @default 0
                                     */
                                    scrollX: {
                                        value: 0,
                                        setter: '_setScrollX'
                                    },
                            
                                    /**
                                     * The current scroll position in the y-axis
                                     *
                                     * @attribute scrollY
                                     * @type Number
                                     * @default 0
                                     */
                                    scrollY: {
                                        value: 0,
                                        setter: '_setScrollY'
                                    },
                            
                                    /**
                                     * Drag coefficent for inertial scrolling. The closer to 1 this
                                     * value is, the less friction during scrolling.
                                     *
                                     * @attribute deceleration
                                     * @default 0.93
                                     */
                                    deceleration: {
                                        value: 0.93
                                    },
                            
                                    /**
                                     * Drag coefficient for intertial scrolling at the upper
                                     * and lower boundaries of the scrollview. Set to 0 to
                                     * disable "rubber-banding".
                                     *
                                     * @attribute bounce
                                     * @type Number
                                     * @default 0.1
                                     */
                                    bounce: {
                                        value: 0.1
                                    },
                            
                                    /**
                                     * The minimum distance and/or velocity which define a flick. Can be set to false,
                                     * to disable flick support (note: drag support is enabled/disabled separately)
                                     *
                                     * @attribute flick
                                     * @type Object
                                     * @default Object with properties minDistance = 10, minVelocity = 0.3.
                                     */
                                    flick: {
                                        value: {
                                            minDistance: 10,
                                            minVelocity: 0.3
                                        }
                                    },
                            
                                    /**
                                     * Enable/Disable dragging the ScrollView content (note: flick support is enabled/disabled separately)
                                     * @attribute drag
                                     * @type boolean
                                     * @default true
                                     */
                                    drag: {
                                        value: true
                                    },
                            
                                    /**
                                     * The default duration to use when animating the bounce snap back.
                                     *
                                     * @attribute snapDuration
                                     * @type Number
                                     * @default 400
                                     */
                                    snapDuration: {
                                        value: 400
                                    },
                            
                                    /**
                                     * The default easing to use when animating the bounce snap back.
                                     *
                                     * @attribute snapEasing
                                     * @type String
                                     * @default 'ease-out'
                                     */
                                    snapEasing: {
                                        value: 'ease-out'
                                    },
                            
                                    /**
                                     * The default easing used when animating the flick
                                     *
                                     * @attribute easing
                                     * @type String
                                     * @default 'cubic-bezier(0, 0.1, 0, 1.0)'
                                     */
                                    easing: {
                                        value: 'cubic-bezier(0, 0.1, 0, 1.0)'
                                    },
                            
                                    /**
                                     * The interval (ms) used when animating the flick for JS-timer animations
                                     *
                                     * @attribute frameDuration
                                     * @type Number
                                     * @default 15
                                     */
                                    frameDuration: {
                                        value: 15
                                    },
                            
                                    /**
                                     * The default bounce distance in pixels
                                     *
                                     * @attribute bounceRange
                                     * @type Number
                                     * @default 150
                                     */
                                    bounceRange: {
                                        value: 150
                                    }
                                },
                            
                                /**
                                 * List of class names used in the scrollview's DOM
                                 *
                                 * @property CLASS_NAMES
                                 * @type Object
                                 * @static
                                 */
                                CLASS_NAMES: CLASS_NAMES,
                            
                                /**
                                 * Flag used to source property changes initiated from the DOM
                                 *
                                 * @property UI_SRC
                                 * @type String
                                 * @static
                                 * @default 'ui'
                                 */
                                UI_SRC: UI,
                            
                                /**
                                 * Object map of style property names used to set transition properties.
                                 * Defaults to the vendor prefix established by the Transition module.
                                 * The configured property names are `_TRANSITION.DURATION` (e.g. "WebkitTransitionDuration") and
                                 * `_TRANSITION.PROPERTY (e.g. "WebkitTransitionProperty").
                                 *
                                 * @property _TRANSITION
                                 * @private
                                 */
                                _TRANSITION: {
                                    DURATION: (vendorPrefix ? vendorPrefix + 'TransitionDuration' : 'transitionDuration'),
                                    PROPERTY: (vendorPrefix ? vendorPrefix + 'TransitionProperty' : 'transitionProperty')
                                },
                            
                                /**
                                 * The default bounce distance in pixels
                                 *
                                 * @property BOUNCE_RANGE
                                 * @type Number
                                 * @static
                                 * @default false
                                 * @deprecated (in 3.7.0)
                                 */
                                BOUNCE_RANGE: false,
                            
                                /**
                                 * The interval (ms) used when animating the flick
                                 *
                                 * @property FRAME_STEP
                                 * @type Number
                                 * @static
                                 * @default false
                                 * @deprecated (in 3.7.0)
                                 */
                                FRAME_STEP: false,
                            
                                /**
                                 * The default easing used when animating the flick
                                 *
                                 * @property EASING
                                 * @type String
                                 * @static
                                 * @default false
                                 * @deprecated (in 3.7.0)
                                 */
                                EASING: false,
                            
                                /**
                                 * The default easing to use when animating the bounce snap back.
                                 *
                                 * @property SNAP_EASING
                                 * @type String
                                 * @static
                                 * @default false
                                 * @deprecated (in 3.7.0)
                                 */
                                SNAP_EASING: false,
                            
                                /**
                                 * The default duration to use when animating the bounce snap back.
                                 *
                                 * @property SNAP_DURATION
                                 * @type Number
                                 * @static
                                 * @default false
                                 * @deprecated (in 3.7.0)
                                 */
                                SNAP_DURATION: false
                            
                                // End static properties
                            
                            });